The Art of Game Design: A Book of Lenses, 3/e (Paperback)
- 出版商: A K Peters
- 出版日期: 2019-08-27
- 售價: $2,450
- 貴賓價: 9.5 折 $2,328
- 語言: 英文
- 頁數: 610
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1138632058
- ISBN-13: 9781138632059
遊戲設計的藝術：架構世界、開發介面、創造體驗，聚焦遊戲設計與製作的手法與原理 (The Art of Game Design: A Book of Lenses, 3/e) (繁中版)
游戲設計藝術, 3/e (簡中版)
Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.
Jesse Schell is professor of entertainment technology for Carnegie Mellon University's Entertainment Technology Center (ETC), a joint master's program between Carnegie Mellon's College of Fine Arts and School of Computer Science, where he teaches game design and leads several research projects. He is also CEO of Schell Games, LLC, an independent game studio in Pittsburgh. Formerly he was creative director of the Walt Disney Imagineering Virtual Reality Studio and chairman of the International Game Developers Association (IGDA). Schell worked as a designer, programmer, and manager on several projects for Disney theme parks and DisneyQuest. He received his undergraduate degree from Rensselaer Polytechnic Institute and master's degree in information networking from Carnegie Mellon. In 2004, he was named as one of the World's 100 Top Young Innovators by MIT's Technology Review.