The Game Designer's Playlist: Innovative Games Every Game Designer Needs to Play
暫譯: 遊戲設計師的播放清單:每位遊戲設計師必玩的創新遊戲

Zack Hiwiller

  • 出版商: Addison Wesley
  • 出版日期: 2018-09-24
  • 售價: $1,580
  • 貴賓價: 9.5$1,501
  • 語言: 英文
  • 頁數: 240
  • 裝訂: Paperback
  • ISBN: 0134873262
  • ISBN-13: 9780134873268
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨 (庫存 < 3)

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商品描述

Game Designers: Learn from the Masters!

 

 

In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they’re great, and how to apply their breakthrough techniques in your own games.

 

Ranging from Go to Texas Hold’em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons about game decision-making, playability, narrative, mechanics, chance, winning, originality, cheats, and a whole lot more. He gleans powerful insights from virtually every type of game: console, mobile, PC, board, card, and beyond.

 

Every game is presented in full color, with a single purpose: to show you what makes it exceptional, so you can create legendary games of your own.

  • Discover how game designers use randomness and luck
  • Make the most of narrative and the narrator’s role
  • Place the game challenge front and center
  • Optimize game mechanics, and place mechanics in a broader context
  • Uncover deep dynamic play in games with the simplest rules
  • Find better ways to teach players how to play
  • See what games can teach about the process of game design
  • Build games with unusual input/output modalities
  • Explore winning, losing, and game dynamics beyond “one-vs.-all”

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商品描述(中文翻譯)

**遊戲設計師:向大師學習!**

在《遊戲設計師播放清單》中,頂尖遊戲設計講師 Zack Hiwiller 介紹了超過 70 款卓越的遊戲,揭示它們的運作方式、為何它們如此出色,以及如何將這些突破性的技術應用到自己的遊戲中。

從圍棋到德州撲克,從《萬智牌》到《羞辱 2》,Hiwiller 教授了有關遊戲決策、可玩性、敘事、機制、機會、勝利、創新、作弊等不可或缺的課程。他從幾乎每種類型的遊戲中汲取強大的見解:主機遊戲、手機遊戲、PC 遊戲、桌上遊戲、卡牌遊戲等等。

每款遊戲都以全彩呈現,唯一的目的就是向你展示它的卓越之處,讓你能夠創造出傳奇般的遊戲。

- 發現遊戲設計師如何利用隨機性和運氣
- 充分利用敘事和敘述者的角色
- 將遊戲挑戰放在最重要的位置
- 優化遊戲機制,並將機制放在更廣泛的背景中
- 在規則最簡單的遊戲中揭示深層的動態玩法
- 找到更好的方法教導玩家如何遊玩
- 了解遊戲能教會我們的遊戲設計過程
- 建立具有不尋常輸入/輸出模式的遊戲
- 探索勝利、失敗以及超越「一對多」的遊戲動態

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