Discrete Simulation and Animation for Mining Engineers
暫譯: 礦業工程師的離散模擬與動畫

Sturgul, John

  • 出版商: CRC
  • 出版日期: 2017-08-02
  • 售價: $3,530
  • 貴賓價: 9.5$3,354
  • 語言: 英文
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 113874882X
  • ISBN-13: 9781138748828
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

General Purpose Simulation System (GPSS) is a special computer programming language primarily used to simulate what can be classified as discrete systems. A discrete system is one where, at any given instant in time, a countable number of things can take place. The basic operation of a mine itself can be considered such a system.


Discrete Simulation and Animation for Mining Engineers

explains how to model mining systems using GPSS/H(R) and PROOF(R) by Wolverine Software Corporation. Employing a unique approach that encourages engagement from the start, the text discusses animation first, and then slowly introduces simulation language. As each new topic is covered, an animation is provided to illustrate the key concepts.

Leveraging valuable insight gained from the author's extensive experience modeling mines around the world, the book:

  • Describes how to apply discrete system simulation to mines
  • Shows how to make those simulations come alive with animation
  • Includes real-world examples and exercises that hone practical problem-solving skills

Written by a mining engineer for mining engineers and students of mining, Discrete Simulation and Animation for Mining Engineers offers a comprehensive yet accessible treatment of mine simulation and animation useful in increasing the efficiency of industrial mining processes.

商品描述(中文翻譯)

一般用途模擬系統(General Purpose Simulation System, GPSS)是一種特殊的電腦程式設計語言,主要用於模擬可以被歸類為離散系統的情況。離散系統是指在任何給定的時間點上,可以發生可計數的事件。礦場的基本運作本身就可以被視為這樣的系統。

《離散模擬與動畫:為礦業工程師而作》(Discrete Simulation and Animation for Mining Engineers)解釋了如何使用GPSS/H(R)和Wolverine Software Corporation的PROOF(R)來建模礦業系統。這本書採用一種獨特的方法,從一開始就鼓勵讀者參與,首先討論動畫,然後逐步介紹模擬語言。隨著每個新主題的涵蓋,書中提供了動畫來說明關鍵概念。

本書利用作者在全球建模礦場的豐富經驗所獲得的寶貴見解,內容包括:
- 描述如何將離散系統模擬應用於礦場
- 展示如何通過動畫使這些模擬生動起來
- 包含現實世界的範例和練習,以磨練實際問題解決技能

《離散模擬與動畫:為礦業工程師而作》是由一位礦業工程師為礦業工程師和礦業學生撰寫的,提供了全面而易於理解的礦場模擬與動畫處理,對提高工業礦業過程的效率非常有用。

作者簡介

John R. Sturgul holds a BS in mining engineering (with honors) from Michigan Technological University, Houghton, USA; an MS in mathematics from the University of Arizona, Tucson, USA; and a Ph.D in mining engineering from the University of Illinois at Urbana-Champaign, USA. He also holds an honorary doctorate from the University of Petrosani, Romania. Recognized as the world's leading authority on the application of discrete system simulation to mines, Dr. Sturgul is currently a professor of mining engineering at the University of Adelaide, Australia. He has been actively engaged in mine simulation and animation for more than 30 years. His work in this field has taken him to more than 60 countries and earned him numerous awards in Chile, Romania, the United States, Spain, Argentina, Peru, South Africa, Greece, and Australia, where he received the Ray Page Lifetime Achievement Award from the Australian Simulation Society. His model of the Lihir gold mine, located on an island northeast of Papua New Guinea, was the first example of a mine initially designed using a simulation model. He published the first textbook on the subject in 2000, and now this new textbook explains the details of constructing such models.

作者簡介(中文翻譯)

約翰·R·斯圖爾古爾擁有美國密西根科技大學霍頓校區的礦業工程學士學位(榮譽),美國亞利桑那大學圖森校區的數學碩士學位,以及美國伊利諾伊大學香檳分校的礦業工程博士學位。他還獲得了羅馬尼亞彼得羅沙尼大學的榮譽博士學位。斯圖爾古爾博士被認為是將離散系統模擬應用於礦業的世界領先權威,目前擔任澳大利亞阿德萊德大學的礦業工程教授。他在礦山模擬和動畫方面活躍了超過30年。他在這一領域的工作使他走訪了60多個國家,並在智利、羅馬尼亞、美國、西班牙、阿根廷、秘魯、南非、希臘和澳大利亞等地獲得了多項獎項,其中包括澳大利亞模擬學會頒發的雷·佩奇終身成就獎。他所建模的利希爾金礦位於巴布亞新幾內亞東北部的一個島嶼上,是首個最初使用模擬模型設計的礦山示例。他於2000年出版了該主題的第一本教科書,而這本新教科書則詳細說明了構建此類模型的細節。