The Game Maker's Companion (Paperback)
暫譯: 遊戲製作人的夥伴 (平裝本)

Jacob Habgood, Nana Nielsen, Martin Rijks

  • 出版商: Apress
  • 出版日期: 2010-10-19
  • 售價: $2,810
  • 貴賓價: 9.5$2,670
  • 語言: 英文
  • 頁數: 440
  • 裝訂: Paperback
  • ISBN: 1430228261
  • ISBN-13: 9781430228264
  • 相關分類: Maker
  • 海外代購書籍(需單獨結帳)

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商品描述

The Game Maker’s Companion is the long-awaited sequel to The Game Maker’s Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you’ll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you’ll get acquainted with a long-lost icon of platform gaming history on the way.

You’ll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There’s even a handy reference section at the back of the book which will be invaluable for adding common features to your own games.

With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker’s Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker then you really must own this book as well.

What you’ll learn

  • Learn the fundamentals of how to create platform games with nature’s first platform game character: Fishpod.
  • Discover how to recreate the classic 90’s platform game Zool (Ninja of the Nth Dimension) entirely using drag-and-drop programming.
  • Learn how to extend and improve upon the drag-and-drop functionality of Game Maker using GML scripts.
  • Follow the design of the atmospheric platform-adventure game “Shadows on Deck” from original concept to a completed vertical slice of gameplay.
  • See how professional designers create engaging storylines with believable characters.
  • Learn how to modify the Shadows on Deck artwork to include in your own games.
  • Experience a practical journey into game development which has been unparalleled since The Game Maker’s Apprentice.
  • Gain access to professional game resources from Shadows on Deck which you are free to use in your own Game Maker games.

Who this book is for

This book is for Game Maker’s Apprentice readers, along with other game developers in general.

商品描述(中文翻譯)

《遊戲製作人的夥伴》是《遊戲製作人的學徒》的期待已久的續集。本書接續上一本書的內容,推進你的遊戲開發之旅,帶來一些令人印象深刻的遊戲專案。這次你將學習如何製作專業品質的平台遊戲,具備穩固的碰撞檢測和流暢的控制機制,並在過程中認識一個在平台遊戲歷史上久違的圖標。

你將發現如何為遊戲中的角色和故事增添深度和可信度的技術,包括單一神話(The Monomyth)、過場動畫故事板和角色原型。這最終將 culminate 在創造一個原創的氛圍平台冒險遊戲,將你的 GML 程式設計技能提升到新的高度。書的最後還有一個方便的參考部分,對於為自己的遊戲添加常見功能將是非常有價值的。

《遊戲製作人的夥伴》由四位遊戲產業專業人士和一位備受尊敬的遊戲製作社群成員共同貢獻,是另一部充滿熱情的作品,將為你帶來比原作更多的樂趣。如果你已經擁有 Game Maker,那麼你真的必須擁有這本書。

你將學到的內容:
- 學習如何使用自然界的第一個平台遊戲角色:Fishpod,來創建平台遊戲的基本原理。
- 發現如何完全使用拖放編程重現經典的90年代平台遊戲 Zool(Ninja of the Nth Dimension)。
- 學習如何使用 GML 腳本擴展和改進 Game Maker 的拖放功能。
- 從原始概念到完成的垂直切片遊玩,跟隨氛圍平台冒險遊戲“Shadows on Deck”的設計過程。
- 了解專業設計師如何創造引人入勝的故事情節和可信的角色。
- 學習如何修改 Shadows on Deck 的藝術作品以納入自己的遊戲中。
- 體驗一段自《遊戲製作人的學徒》以來無與倫比的實踐遊戲開發之旅。
- 獲得來自 Shadows on Deck 的專業遊戲資源,這些資源可以自由用於自己的 Game Maker 遊戲中。

本書適合對象:
本書適合《遊戲製作人的學徒》的讀者,以及其他遊戲開發者。