Winning Design! LEGO MINDSTORMS NXT Design Patterns for Fun and Competition (Paperback)
暫譯: 贏得設計!LEGO MINDSTORMS NXT 設計模式:趣味與競賽的指南 (平裝本)

James Trobaugh

  • 出版商: Apress
  • 出版日期: 2010-12-13
  • 售價: $1,290
  • 貴賓價: 9.5$1,226
  • 語言: 英文
  • 頁數: 312
  • 裝訂: Paperback
  • ISBN: 1430229640
  • ISBN-13: 9781430229643
  • 相關分類: Storm樂高 LogoDesign Pattern
  • 已過版

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商品描述

Winning Design! LEGO Mindstorms NXT Design Patterns for Fun and Competition is about design that works. It’s about building with LEGO MINDSTORMS NXT for fun, for education, but especially for competition. Author James Trobaugh is an experienced coach and leader in the FIRST LEGO League. In this book, he shares his hard-won knowledge about design principles and techniques that contribute to success in robotics competitions.

Successful design for competition recognizes that at the critical moment, at the moment when the most people are watching, at the moment when you are the most stressed, that you have only one chance to “get it right”. You therefore need designs that are proven and robust, that will withstand variation such as from a battery running down its charge, that won’t be thrown off by changing light levels, that will repeatedly do just what you have designed them to do, no more, no less.

Winning Design! unlocks the secrets of reliable design using LEGO MINDSTORMS NXT. You’ll learn proven design patterns that you can employ for common tasks such as turning, pushing, pulling. You’ll reduce and compensate for variation in performance from battery charge levels and motor calibration differences. You’ll produce designs that won’t frustrate you by not working, but that will delight you with their reliable performance in the heat of competition.

  • Written by a coach who knows what it takes to field a winning team in competition
  • Useful to coaches who teach, and to students wanting to grow their skills
  • Presents proven design patterns that help take the stress out of competing

What you’ll learn

  • Build using proven-in-competition design principles
  • Reduce variability in mechanical movements
  • Compensate for variability that you cannot eliminate
  • Prepare for success in FIRST LEGO League competition
  • Learn programming techniques employed by winning teams
  • Build competence and confidence in your team’s robotic design skills

Who this book is for

This book is aimed at students, parents, teachers, and coaches involved in LEGO MINDSTORMS NXT robot design and programming. Teachers and coaches will find the book to be a valuable teaching resource. Students and parents will find insight into good design practices. And all readers will enjoy the increased satisfaction that comes from building designs that actually work, and that can be relied upon to continue to work every time.

Table of Contents

Introduction
Chapter 1 What are the Requirements
Chapter 2 Chassis Designs
Part II Navigation
Chapter 3 Going Straight
Chapter 4 Consistent Steering
Chapter 5 Line Following
Chapter 6 Squaring Back Up
Chapter 7 Collision Detection
Part III Manipulation
Chapter 8 Passive Attachments
Chapter 9 Power Attachments
Chapter 10 Pneumatics
IV Programming
Chapter 11 Master Program
Chapter 12 Program Management
Chapter 13 Documentation & Backing Up  

商品描述(中文翻譯)

《贏得設計!LEGO Mindstorms NXT 設計模式以獲取樂趣與競賽》是關於有效設計的書籍。它探討了使用 LEGO MINDSTORMS NXT 進行建造的樂趣、教育,但特別是競賽。作者詹姆斯·特羅博(James Trobaugh)是一位在 FIRST LEGO League 中經驗豐富的教練和領導者。在這本書中,他分享了有關設計原則和技術的寶貴知識,這些知識有助於在機器人競賽中取得成功。

成功的競賽設計認識到,在關鍵時刻,當最多人觀賞時,當你最緊張時,你只有一次機會來「做到正確」。因此,你需要經過驗證且穩健的設計,能夠承受變化,例如電池電量下降的影響,不會因光線變化而受到干擾,能夠重複執行你設計的功能,既不多也不少。

《贏得設計!》揭示了使用 LEGO MINDSTORMS NXT 可靠設計的秘密。你將學習到可用於常見任務(如轉向、推動、拉動)的經驗設計模式。你將減少並補償來自電池電量和馬達校準差異的性能變異。你將創造出不會讓你感到沮喪的設計,反而會因其在競賽中的可靠表現而讓你感到高興。

- 由一位了解在競賽中組建獲勝團隊所需條件的教練撰寫
- 對於教授的教練和希望提升技能的學生非常有用
- 提供經驗證的設計模式,幫助減輕競賽壓力

你將學到的內容:
- 使用經驗證的競賽設計原則進行建造
- 減少機械運動中的變異性
- 補償無法消除的變異性
- 為 FIRST LEGO League 競賽的成功做好準備
- 學習獲勝團隊所使用的編程技術
- 提升團隊在機器人設計技能上的能力和信心

本書的讀者對象:
本書針對參與 LEGO MINDSTORMS NXT 機器人設計和編程的學生、家長、教師和教練。教師和教練會發現本書是寶貴的教學資源。學生和家長將獲得良好設計實踐的見解。所有讀者都將享受從構建實際可行的設計中獲得的滿足感,並且這些設計能夠在每次使用時都可靠地運作。

目錄:
**導言**
第1章 需求是什麼
第2章 底盤設計
**第二部分 導航**
第3章 直行
第4章 一致的轉向
第5章 跟隨線條
第6章 重新對齊
第7章 碰撞檢測
**第三部分 操作**
第8章 被動附件
第9章 動力附件
第10章 氣動裝置
**第四部分 編程**
第11章 主程序
第12章 程序管理
第13章 文檔與備份