Learn cocos2d Game Development with iOS 5 (Paperback)
暫譯: 學習 cocos2d 遊戲開發與 iOS 5 (平裝本)
Steffen Itterheim, Andreas Lw
- 出版商: Apress
- 出版日期: 2011-11-02
- 售價: $1,600
- 貴賓價: 9.5 折 $1,520
- 語言: 英文
- 頁數: 532
- 裝訂: Paperback
- ISBN: 1430238135
- ISBN-13: 9781430238133
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相關分類:
遊戲引擎 Game-engine、Apple Developer
海外代購書籍(需單獨結帳)
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商品描述
Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.
It teaches you:
- The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input.
- How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries.
- How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps.
- The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua.
Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others.
This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author’s improved cocos2d game engine (Kobold2D), and even helps you enhance your game’s marketability on the App Store.
What you’ll learn
- The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input.
- How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries.
- How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps.
- The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua.
Who this book is for
The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment.
Table of Contents
- Introduction
- Getting Started
- Essentials
- Your First Game
- Game Building Blocks
- Sprites In-Depth
- Scrolling with Joy
- Shoot ’em Up
- Particle Effects
- Working with Tilemaps
- Isometric Tilemaps
- Physics Engines
- Pinball Game
- Game Center
- Best Tools for cocos2D Development
- Kobold2D Fundamentals
- Out of the Ordinary
商品描述(中文翻譯)
使用 Learn cocos2d Game Development with iOS 5 創建引人入勝的 2D 遊戲。本書展示了如何使用強大的 cocos2d 遊戲引擎為 iPhone 和 iPad 開發遊戲,包括瓷磚地圖、虛擬搖桿、Game Center 等等。
本書教你:
- 移動遊戲開發的過程和最佳實踐,包括精靈批處理、紋理圖集、視差滾動、觸控和加速度計輸入。
- 如何使用 Box2D 和 Chipmunk 物理引擎以及其他與 cocos2d 相關的工具和庫來增強你的遊戲。
- 如何將 UIKit 視圖添加到 cocos2d,以及如何將 cocos2d 添加到 UIKit 應用程式中。
- Kobold2D 開發環境的詳細介紹,包括其預配置的庫,如 cocos3d 和 Lua。
最棒的是,Learn cocos2d Game Development with iOS 5 將讓你從一開始就能開始製作遊戲。它逐步指導你創建示範遊戲。這些有趣的範例是根據流行的 App Store 遊戲建模而成,並教你 cocos2d 遊戲引擎的關鍵概念以及相關工具,如 TexturePacker(紋理圖集)、PhysicsEditor(物理碰撞形狀)、Particle Designer(粒子效果)、Glyph Designer(位圖字型)等。
本書提供了一個堅實的介紹,讓你完全使用 cocos2d 創建遊戲,幾乎不需要 iOS 5 SDK 和 OpenGL 代碼。它還詳細說明了替代實現,識別了最佳的免費和商業工具以進行 cocos2d 遊戲開發,涵蓋了作者改進的 cocos2d 遊戲引擎(Kobold2D),甚至幫助你提升遊戲在 App Store 的市場競爭力。
你將學到什麼
- 移動遊戲開發的過程和最佳實踐,包括精靈批處理、紋理圖集、視差滾動、觸控和加速度計輸入。
- 如何使用 Box2D 和 Chipmunk 物理引擎以及其他與 cocos2d 相關的工具和庫來增強你的遊戲。
- 如何將 UIKit 視圖添加到 cocos2d,以及如何將 cocos2d 添加到 UIKit 應用程式中。
- Kobold2D 開發環境的詳細介紹,包括其預配置的庫,如 cocos3d 和 Lua。
本書適合誰
本書針對初學的遊戲開發者,尋找一種更簡單且更強大的方式來使用 OpenGL 和 Objective-C 創建引人入勝的 2D 圖形。假設讀者對物件導向程式設計以及 Apple 和 iPhone/iPad 開發環境有一定的了解。
目錄
- 導言
- 開始使用
- 基本要素
- 你的第一個遊戲
- 遊戲構建模塊
- 精靈深入解析
- 愉快的滾動
- 射擊遊戲
- 粒子效果
- 使用瓷磚地圖
- 等角瓷磚地圖
- 物理引擎
- 彈珠遊戲
- Game Center
- 最佳的 cocos2D 開發工具
- Kobold2D 基礎
- 非凡之處