Online Game Pioneers at Work (Paperback)
暫譯: 線上遊戲先驅的工作實錄 (平裝本)

Morgan Ramsay

  • 出版商: Apress
  • 出版日期: 2015-05-29
  • 售價: $1,110
  • 貴賓價: 9.5$1,055
  • 語言: 英文
  • 頁數: 412
  • 裝訂: Paperback
  • ISBN: 1430241853
  • ISBN-13: 9781430241850
  • 海外代購書籍(需單獨結帳)

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商品描述

In this groundbreaking collection of 15 interviews, successful founders of entertainment software companies reflect on their challenges and how they survived. You will learn of the strategies, the sacrifices, the long hours, the commitment, and the dedication to quality that led to their successes but also of the toll that this incredibly competitive market has on even its most brilliant minds. For the hundreds of thousands of game developers out there, this is a must read survival guide. For those who simply enjoy games and know of some of these founders, this will be a most interesting read.

Sales of video games, hardware, and accessories reach upwards of $20 billion every year in the United States alone, and more than two-thirds of American households include video games in their daily lives. In a world that seems to be overflowing with fortune and success, the vicious truth of this booming industry is easily forgotten: failure is tradition. Video games define a cultural crossroad where business, entertainment, and technology converge, where the risks are great, cutting edge technology is vitally important and competition is intense. Here are the stories of survival from many of the industries luminaries who founded companies, created industries in their home countries, took amazing risks, innovated technologies, and invented new ways to sell. Among this outstanding group of pioneers are Richard Garriott, founder of Origin, astronaut, and the producer of the revolutionary Ultima Online, John Romero of Doom, Wolfenstein and Quake fame, and Victor Kislyi whose World of Tanks set the Guinness world record for the most people online at once with over 1.1 million people playing). You will read their stories and you will gain an understanding of how they managed in such a demanding business.

There are a few game development companies that have withstood the test of time; most startups exit as quickly as they enter the scene. Many firms are outpaced by the explosive worldwide growth and economic realities of the sector. Here are enlightening the stories of entrepreneurs who found success and many who subsequently could not repeat it. They walk you through their incredible journeys of success and failure while expressing their views on development, design, hiring, finance, business models, selling their organization, the business life cycle, their frustrations and mistakes, while showing their intensity and their passion for the business along the way.

Online Game Pioneers at Work:

  • Explores the formation of entertainment software companies from the perspectives of successful founders who defied the odds
  • Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup
  • Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business

Other books in the Apress At Work Series:

  • Gamers at Work, Ramsay. 978-1-4302-3351-0
  • Coders at Work, Seibel, 978-1-4302-1948-4
  • Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9
  • CIOs at Work, Yourdon, 978-1-4302-3554-5
  • CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4
  • Founders at Work, Livingston, 978-1-4302-1078-8
  • European Founders at Work, Santos, 978-1-4302-3906-2
  • Women Leaders at Work, Ghaffari, 978-1-4302-3729-7
  • Advertisers at Work, Tuten, 978-1-4302-3828-7

商品描述(中文翻譯)

在這本開創性的15篇訪談集裡,成功的娛樂軟體公司創辦人反思他們所面臨的挑戰以及他們如何生存下來。您將了解到促成他們成功的策略、犧牲、長時間的工作、承諾以及對品質的堅持,但同時也會看到這個競爭激烈的市場對即使是最優秀的頭腦所造成的影響。對於數十萬名遊戲開發者來說,這是一本必讀的生存指南。對於那些單純喜愛遊戲並且知道一些這些創辦人的人來說,這將是一本非常有趣的讀物。

在美國,視頻遊戲、硬體和配件的銷售每年達到超過200億美元,超過三分之二的美國家庭在日常生活中都包含視頻遊戲。在這個似乎充滿財富和成功的世界裡,這個蓬勃發展的行業的殘酷真相卻常常被遺忘:失敗是傳統。視頻遊戲定義了一個文化的交匯點,商業、娛樂和技術在此交融,風險巨大,尖端技術至關重要,競爭激烈。這裡是許多行業先驅的生存故事,他們創立了公司,在本國創造了行業,承擔了驚人的風險,創新了技術,並發明了新的銷售方式。在這群傑出的先驅中,有Origin的創辦人Richard Garriott、宇航員以及革命性作品《Ultima Online》的製作人、Doom、Wolfenstein和Quake的John Romero,以及其《World of Tanks》創下超過110萬人同時在線的吉尼斯世界紀錄的Victor Kislyi。您將閱讀他們的故事,並了解他們如何在如此苛刻的商業環境中生存。

有幾家遊戲開發公司經受住了時間的考驗;大多數初創公司進入市場的速度與退出的速度一樣快。許多公司被這個行業的全球爆炸性增長和經濟現實所超越。這裡是成功的企業家以及許多隨後無法重複成功的企業家的啟發性故事。他們帶您走過成功與失敗的驚人旅程,同時表達他們對開發、設計、招聘、財務、商業模式、出售組織、商業生命週期、他們的挫折和錯誤的看法,並在此過程中展現他們對這個行業的熱情和投入。

《在線遊戲先驅的工作》:
- 從成功創辦人的角度探討娛樂軟體公司的形成,他們挑戰了種種困難
- 提供見解,為何經驗豐富的專業人士願意為初創公司的不確定性和風險而放棄穩定的工作
- 分享塑造企業家在這個動盪行業中生活、決策和奮鬥的經驗和教訓

《Apress At Work系列的其他書籍》:
- 《Gamers at Work》,Ramsay,978-1-4302-3351-0
- 《Coders at Work》,Seibel,978-1-4302-1948-4
- 《Venture Capitalists at Work》,Shah & Shah,978-1-4302-3837-9
- 《CIOs at Work》,Yourdon,978-1-4302-3554-5
- 《CTOs at Work》,Donaldson, Seigel, & Donaldson,978-1-4302-3593-4
- 《Founders at Work》,Livingston,978-1-4302-1078-8
- 《European Founders at Work》,Santos,978-1-4302-3906-2
- 《Women Leaders at Work》,Ghaffari,978-1-4302-3729-7
- 《Advertisers at Work》,Tuten,978-1-4302-3828-7