Virtual Character Design for Games and Interactive Media (Paperback)
暫譯: 遊戲與互動媒體的虛擬角色設計 (平裝本)
Robin James Stuart Sloan
- 出版商: A K Peters
- 出版日期: 2015-05-07
- 售價: $2,600
- 貴賓價: 9.5 折 $2,470
- 語言: 英文
- 頁數: 256
- 裝訂: Paperback
- ISBN: 1466598190
- ISBN-13: 9781466598195
-
相關分類:
人工智慧、使用者經驗 UX、遊戲設計 Game-design
立即出貨 (庫存 < 4)
買這商品的人也買了...
-
$1,995Bioinformatics Programming Using Python: Practical Programming for Biological Data (Paperback)
-
$1,400$1,330 -
$2,930$2,784 -
$520$411 -
$500$475 -
$613Exploring Arduino: Tools and Techniques for Engineering Wizardry (Paperback)
-
$100$95 -
$520$411 -
$280$266 -
$599$569 -
$420$332 -
$560$476 -
$2,100$2,058 -
$580$452 -
$490$417 -
$735Arduino Sketches: Tools and Techniques for Programming Wizardry (Paperback)
-
$1,368Apple Pro Training Series: OS X Support Essentials 10.10: Supporting and Troubleshooting OS X Yosemite (Paperback)
-
$490$387 -
$680$537 -
$280$252 -
$680$530 -
$500$395 -
$2,250$2,205 -
$520$411 -
$350$350
相關主題
商品描述
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters.
Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory.
The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.
商品描述(中文翻譯)
雖然早期的電子遊戲角色在表現和性能上相對簡單,但如今出現在遊戲中的虛擬角色可以非常複雜且栩栩如生。這些角色有潛力與玩家建立強烈而情感的連結。隨著虛擬角色變得越來越精緻和多樣化,對虛擬角色設計的理論和實踐進行檢視的需求也日益增加。本書旨在發展一系列批判性框架,以支持虛擬角色的分析和設計。
《遊戲與互動媒體的虛擬角色設計》 涵蓋了廣泛的主題,以建立相關藝術和科學理論與良好角色設計實踐之間的關係。該書針對學生、研究人員和專業人士,旨在展示如何通過仔細考慮基礎理論來增強角色的呈現和性能。
本書首先專注於虛擬角色的呈現,並討論生物學、藝術和社會學原則。接著探討虛擬角色的性能,包括情感和個性的心理學、敘事和遊戲設計理論、動畫和表演。最後,本書以一系列應用的虛擬角色設計範例作結。這些範例檢視了玩家角色的美學、遊戲角色的設計和性能,以及在複雜的超現實世界中角色的表現。