Introduction to Computer Graphics with OpenGL ES (Hardcover)

JungHyun Han

買這商品的人也買了...

商品描述

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han’s depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance.

商品描述(中文翻譯)

OpenGL ES 是用於行動和嵌入式系統的標準圖形 API。儘管廣泛使用,但缺乏關於 OpenGL ES 理論和實踐平衡的資料。JungHyun Han 的《Introduction to Computer Graphics with OpenGL ES》達到了這種完美平衡。Han 對理論和實踐的描述展示了如何實現 3D 圖形基礎知識。關於實時圖形的理論或數學細節也以一種讓讀者能夠快速轉向實際編程的方式呈現。此外,本書還介紹了許多關於 OpenGL ES 和着色器代碼的主題。業界專業人士以及計算機圖形和遊戲編程課程的學生將會發現這本書的重要性。