Advanced Lighting and Materials with Shaders (Paperback)
暫譯: 進階著色器燈光與材質
Kelly Dempski
- 出版商: Jones and Bartlett
- 出版日期: 2004-10-31
- 售價: $1,350
- 貴賓價: 9.5 折 $1,283
- 語言: 英文
- 頁數: 340
- 裝訂: Paperback
- ISBN: 1556222920
- ISBN-13: 9781556222924
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商品描述
Description
The world around us is filled with subtle lighting effects, but until recently it was not possible to duplicate these real-world effects in computer games because of the limits of consumer graphics hardware. Advanced Lighting and Materials with Shaders explains the principles of lighting theory and discusses how to create realistic lighting that takes full advantage of the capabilities of modern hardware. Topics include the physics of light, raytracing and related techniques, objects and materials, lighting and reflectance models, implementing lights in shaders, spherical harmonic lighting, spherical harmonics in DirectX, and real-time radiosity.
- Understand the underlying physics of light and energy.
- Learn about the visual features of different materials and how they can be modeled for real-time graphics.
- Find out about the different lighting models.
- Discover how real-time techniques compare to ray tracing.
- Learn to use the provided shader implementations to implement lights and realistic materials in real time.
ON THE CD:
- All the code in the book with resources (models, textures, probes, etc.) needed to run the programs, along with the SDKs and libraries needed to build the programs
- Luminance Radiosity Studio, an advanced radiosity program
商品描述(中文翻譯)
**描述**
我們周圍的世界充滿了微妙的光影效果,但直到最近,由於消費者圖形硬體的限制,無法在電腦遊戲中重現這些真實世界的效果。《使用著色器的高級光照與材質》解釋了光照理論的原則,並討論如何創建充分利用現代硬體能力的真實光照。主題包括光的物理學、光線追蹤及相關技術、物體與材質、光照與反射模型、在著色器中實現光源、球面調和光照、DirectX中的球面調和以及即時輻射度。
- 了解光與能量的基本物理原理。
- 學習不同材質的視覺特徵及其如何被建模以用於即時圖形。
- 了解不同的光照模型。
- 探索即時技術與光線追蹤的比較。
- 學習使用提供的著色器實現來在即時中實現光源和真實材質。
**光碟內容:**
- 書中所有的程式碼及運行程式所需的資源(模型、紋理、探針等),以及構建程式所需的SDK和庫。
- Luminance Radiosity Studio,一個高級輻射度程式。