Geometric Tools for Computer Graphics (Hardcover)
Philip Schneider, David H. Eberly
- 出版商: Morgan Kaufmann
- 出版日期: 2002-09-26
- 售價: $4,300
- 貴賓價: 9.5 折 $4,085
- 語言: 英文
- 頁數: 1056
- 裝訂: Hardcover
- ISBN: 1558605940
- ISBN-13: 9781558605947
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相關分類:
Computer Graphics
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相關主題
商品描述
Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more.
If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices
Preface
1. Introduction
2. Matrices and Linear Systems
3. Vector Algebra
4. Matrices, Vector Algebra, and Transformations
5. Geometric Primitives in 2D
6. Distance in 2D
7. Intersection in 2D
8. Miscellaneous 2D Problems
9. Geometric Primitives in 3D
10. Distance in 3D
11. Intersection in 3D
12. Miscellaneous 3D Problems
13. Computational Geometry Topics
A. Numerical Methods
B. Trigonometry
C. Basic Formulas For Geometric Primitives
Bibliography
商品描述(中文翻譯)
你是否花太多時間在創建圖形應用程式的基本組件或尋找和修正錯誤?《計算機圖形學的幾何工具》是一個廣泛且方便組織的解決方案集合,提供了一系列經過驗證的基本問題解決方案,讓你不必一遍又一遍地解決這些問題,包括建立基本形狀、距離計算、近似、包含、分解、交集確定、分離等等。
如果你有數學學位,這本書將節省你的時間和麻煩。如果你沒有,它將幫助你實現你可能覺得難以達到的目標。在書中,每個問題都清楚地陳述並以圖表呈現,並以易於理解的偽代碼形式呈現詳細的解決方案。你還將獲得使用這些解決方案所需的數學和幾何背景知識,以及一系列附錄中包含的大量參考資料。
目錄:
- 前言
- 1. 簡介
- 2. 矩陣和線性系統
- 3. 向量代數
- 4. 矩陣、向量代數和變換
- 5. 2D 幾何基本形狀
- 6. 2D 距離計算
- 7. 2D 交集
- 8. 其他 2D 問題
- 9. 3D 幾何基本形狀
- 10. 3D 距離計算
- 11. 3D 交集
- 12. 其他 3D 問題
- 13. 計算幾何學主題
- A. 數值方法
- B. 三角學
- C. 幾何基本形狀的基本公式
- 參考文獻