Advanced Graphics Programming Using OpenGL (Hardcover)
暫譯: 進階圖形程式設計使用 OpenGL (精裝版)
Tom McReynolds, David Blythe
- 出版商: Morgan Kaufmann
- 出版日期: 2005-02-02
- 售價: $1,235
- 語言: 英文
- 頁數: 672
- 裝訂: Hardcover
- ISBN: 1558606599
- ISBN-13: 9781558606593
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相關分類:
OpenGL
已絕版
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商品描述
Description:
Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise has come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware.
This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don’t require esoteric hardware or custom graphics libraries—that are written in a comprehensible style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs.
Table of Contents:
Part I Computer Graphics Intro and OpenGL: Concepts; Geometry Representation & Modeling; 3D Transformations; Color, Lighting, and Surface Attributes; Rasterization; Images as Primitives; OpenGL Virtues; Image Processing; Texture Mapping; Window System Integration; Hardware Implementations of the Pipeline. Part II Basic Techniques: Multiple Rendering Passes; Texture Mapping; Lighting; Blending and Compositing; Transparency; Antialiasing; Image Processing; Transform Techniques. Part III: Application Specific Techniques: CAD & Modeling; Scene Realism; Natural Phenomena; Special Effects; Illustration and Artistic Techniques; Scientific Visualization; Performance Measurement & Tuning; Visual Simulation and Entertainment. Appendices: Portability Considerations; OpenGL Extensions
商品描述(中文翻譯)
**描述:**
如今,真正有用且互動的圖形已經可以在價格合理的電腦上使用。雖然硬體的進步令人印象深刻,但在軟體專業知識方面的普遍提升則來得較慢。關於進階技術的資訊——超越入門電腦圖形教材所學的內容——並不像便宜的硬體那樣容易獲得。
本書將圖形程式設計師帶入基礎之上,並介紹那些在密集的計算機圖形工作環境之外難以獲得的進階知識。本書專注於圖形技術——那些不需要深奧硬體或自訂圖形庫的技術——以易於理解的風格撰寫,並執行有用的功能。它涵蓋了在舊的圖形教科書中未能很好涵蓋的圖形內容。但它也更進一步,教你如何在現實世界的應用中應用這些技術,滿足現實世界的需求。
**目錄:**
第一部分 電腦圖形簡介與OpenGL:概念;幾何表示與建模;3D變換;顏色、照明與表面屬性;光柵化;圖像作為基本元素;OpenGL的優點;圖像處理;紋理映射;視窗系統整合;管線的硬體實現。
第二部分 基本技術:多重渲染通道;紋理映射;照明;混合與合成;透明度;抗鋸齒;圖像處理;變換技術。
第三部分 應用特定技術:CAD與建模;場景真實感;自然現象;特效;插圖與藝術技術;科學視覺化;性能測量與調整;視覺模擬與娛樂。
附錄:可攜性考量;OpenGL擴展。