Polygon Mesh Processing (Hardcover)
            
暫譯: 多邊形網格處理 (精裝版)
        
        Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno Levy
- 出版商: A K Peters
- 出版日期: 2010-10-07
- 售價: $2,450
- 貴賓價: 9.5 折 $2,328
- 語言: 英文
- 頁數: 250
- 裝訂: Hardcover
- ISBN: 1568814267
- ISBN-13: 9781568814261
- 
    相關分類:
    
      Computer Graphics
 
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商品描述
      Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing. Over the last several years, triangle meshes have become increasingly popular, as irregular triangle meshes have developed into a valuable alternative to traditional spline surfaces. This book discusses the whole geometry processing pipeline based on triangle meshes. The pipeline starts with data input, for example, a model acquired by 3D scanning techniques. This data can then go through processes of error removal, mesh creation, smoothing, conversion, morphing, and more. The authors detail techniques for those processes using triangle meshes.
    
      商品描述(中文翻譯)
幾何處理,或稱為網格處理,是一個快速成長的研究領域,利用應用數學、計算機科學和工程的概念,設計高效的演算法來獲取、重建、分析、操作、模擬和傳輸複雜的3D模型。幾何處理演算法的應用已經涵蓋了從多媒體、娛樂和傳統計算機輔助設計,到生物醫學計算、逆向工程和科學計算等廣泛領域。在過去幾年中,三角形網格變得越來越受歡迎,因為不規則的三角形網格已發展成為傳統樣條曲面的一個有價值的替代方案。本書討論了基於三角形網格的整個幾何處理流程。該流程從數據輸入開始,例如,通過3D掃描技術獲取的模型。這些數據可以經過錯誤移除、網格創建、平滑、轉換、變形等過程。作者詳細介紹了使用三角形網格進行這些過程的技術。

 
     
    
 
     
     
     
     
     
     
    