GPU Pro 2: Advanced Rendering Techniques (Hardcover)
Wolfgang Engel
- 出版商: A K Peters
- 出版日期: 2011-02-14
- 售價: $4,500
- 貴賓價: 9.5 折 $4,275
- 語言: 英文
- 頁數: 470
- 裝訂: Hardcover
- ISBN: 1568817185
- ISBN-13: 9781568817187
-
相關分類:
GPU
立即出貨
買這商品的人也買了...
-
$2,840$2,698 -
$880$581 -
$980$774 -
$990$891 -
$1,584OpenGL ES 2.0 Programming Guide (Paperback)
-
$1,550$1,473 -
$5,750$5,463 -
$820$648 -
$620$484 -
$450$351 -
$1,488Agile Game Development with Scrum (Paperback)
-
$2,450$2,328 -
$520$411 -
$1,225$1,164 -
$850$723 -
$580$458 -
$750$638 -
$480$384 -
$450$383 -
$950$808 -
$450$351 -
$580$458 -
$3,600$3,420 -
$4,500$4,275 -
$380$342
相關主題
商品描述
This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools.
商品描述(中文翻譯)
本書專注於在DirectX和/或OpenGL運行時使用任何可用的着色器語言的高級渲染技術。它包括關於實時渲染中最新和最優秀的技術的文章,包括MLAA、自適應體積陰影貼圖、光傳播體積、皺紋動畫等等。本書強調手持設備編程的技術,以反映圖形在移動設備上的重要性增加。它涵蓋了幾何操作、圖像空間效果、陰影、3D引擎設計、GPGPU和與圖形相關的工具。