Production Volume Rendering: Design and Implementation (Hardcover)

Magnus Wrenninge

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商品描述

Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer.

The book offers two paths toward understanding production volume rendering. It describes:

  • Modern production volume rendering techniques in a generic context, explaining how the techniques fit together and how the modules are used to achieve real-world goals
  • Implementation of the techniques, showing how to translate abstract concepts into concrete, working code and how the ideas work together to create a complete system

As an introduction to the field and an overview of current techniques and algorithms, this book is a valuable source of information for programmers, technical directors, artists, and anyone else interested in how production volume rendering works.

Web Resource
The scripts, data, and source code for the book’s renderer are freely available at https://github.com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability, extensibility, generality, and performance.

商品描述(中文翻譯)

由於公開可用的軟體有限且缺乏相關文件,從事製作量渲染的人常常需要從頭開始創建必要的元素來使他們的系統運作。《製作量渲染:設計與實現》是第一本全面介紹用於特效動畫和視覺效果製作的量渲染技術的書籍。它涵蓋了理論基礎以及實現一個可運行的渲染器的方法。

本書提供了兩種理解製作量渲染的途徑。它描述了:

- 在通用背景下的現代製作量渲染技術,解釋這些技術如何結合在一起,以及模塊如何用於實現真實世界的目標。
- 技術的實現,展示如何將抽象概念轉化為具體的可運行代碼,以及這些想法如何結合在一起創建一個完整的系統。

作為該領域的入門和當前技術和算法的概述,本書對於程序員、技術總監、藝術家以及對製作量渲染工作原理感興趣的任何人都是一個寶貴的信息來源。

網絡資源
本書的渲染器的腳本、數據和源代碼可在 https://github.com/pvrbook/pvr 免費獲得。讀者可以查看代碼的實現方式,並獲得對各種設計考慮因素如可擴展性、可擴展性、通用性和性能的實際理解。