Game Writing: Narrative Skills for Videogames
Chris Bateman
- 出版商: Charles River Media
- 出版日期: 2006-07-03
- 定價: $1,600
- 售價: 8.0 折 $1,280
- 語言: 英文
- 頁數: 336
- 裝訂: Paperback
- ISBN: 1584504900
- ISBN-13: 9781584504900
-
相關分類:
遊戲設計 Game-design
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商品描述
Description
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today’s studios and developers need good writers. Creating narrative -- a traditionally static form -- for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don’t follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today’s game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by members of the International Game Developer’s (IGDA) Game Writers’ SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.
Features
- Provides the first complete guide to writing for games
- Includes the insights and wisdom of renowned experts in the field of game writing
- Provides examples from real games
- Covers the basic principles of narrative and how to integrate these into a game project
- Builds up to an advanced set of skills including dialogue engine design and “stitching” techniques
- Created by members of the IGDA’s Game Writers’ Special Interest Group
商品描述(中文翻譯)
隨著電腦遊戲越來越像好萊塢製作,對於好的故事情節的需求也越來越大。研究顯示,遊戲玩家非常重視故事,因此現今的遊戲工作室和開發者需要優秀的編劇。遊戲寫作:電子遊戲敘事技巧正是針對這些問題而寫的第一本書籍,旨在揭開這個新興領域的神秘面紗。通過實踐中的遊戲編劇人員的見解和經驗,本書捕捉了當今遊戲行業所使用的敘事技巧的一個快照。這本獨特的實用文章集為遊戲寫作的基礎提供了指導。這些文章由國際遊戲開發者協會(IGDA)的遊戲編劇特別興趣小組(SIG)成員撰寫,詳細介紹了從敘事基礎和非線性敘事到遊戲喜劇寫作和創造引人入勝角色的各個方面。在這些文章中,開發者和發行商對遊戲編劇所需的技能有著很強的強調。本書適合初學者和有經驗的編劇,是遊戲寫作技巧的詳細指南。對於希望進入這個令人興奮的領域的任何人來說,這本書都是必讀的,特別是想要磨練自己技能的新遊戲編劇,以及希望學習如何將自己的技能轉移到遊戲行業的電影和電視劇編劇。
特點:
- 提供了第一本完整的遊戲寫作指南
- 包含了遊戲寫作領域著名專家的見解和智慧
- 提供了真實遊戲的例子
- 講解了敘事的基本原則以及如何將其融入遊戲項目
- 逐步建立起一套高級技能,包括對話引擎設計和“拼接”技術
- 由IGDA的遊戲編劇特別興趣小組成員創作