AI Game Programming Wisdom 4 (Hardcover)
暫譯: AI 遊戲程式設計智慧 4 (精裝版)
Steve Rabin
- 出版商: Charles River Media
- 出版日期: 2008-02-20
- 定價: $2,450
- 售價: 8.0 折 $1,960
- 語言: 英文
- 頁數: 699
- 裝訂: Hardcover
- ISBN: 1584505230
- ISBN-13: 9781584505235
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相關分類:
人工智慧
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商品描述
Welcome to the latest volume of AI Game Programming Wisdom! AI Game Programming Wisdom 4 includes a collection of more than 50 new articles featuring cutting-edge techniques, algorithms, and architectures written by industry professionals for use in commercial game development. Organized into 7 sections, this comprehensive volume explores every important aspect of AI programming to help you develop and expand your own personal AI toolbox. You?ll find ready-to-use ideas, algorithms, and code in all key AI areas including general wisdom, scripting and dialogue, movement and pathfinding, architecture, tactics and planning, genre specific, and learning and adaptation. New to this volume are articles on recent advances in realistic agent, squad, and vehicle movement, as well as dynamically changing terrain, as exemplified in such popular games as Company of Heroes.You?ll also find information on planning as a key game architecture, as well as important new advances in learning algorithms and player modeling. AI Game Programming Wisdom 4 features coverage of multiprocessor architectures, Bayesian networks, planning architectures, conversational AI, reinforcement learning, and player modeling.These valuable and innovative insights and issues offer the possibility of new game AI experiences and will undoubtedly contribute to taking the games of tomorrow to the next level.
商品描述(中文翻譯)
歡迎來到《AI遊戲程式設計智慧》第四卷!《AI遊戲程式設計智慧 4》包含超過50篇新文章,介紹由業界專業人士撰寫的尖端技術、演算法和架構,供商業遊戲開發使用。本書分為7個部分,全面探討AI程式設計的每個重要面向,幫助您開發和擴展自己的AI工具箱。您將在所有關鍵AI領域找到可立即使用的想法、演算法和程式碼,包括一般智慧、腳本和對話、移動和尋路、架構、戰術和規劃、特定類型以及學習和適應。本卷的新內容包括有關現實代理、隊伍和載具移動的最新進展,以及動態變化的地形,這些在《英雄連》等熱門遊戲中得到了體現。您還會找到規劃作為關鍵遊戲架構的信息,以及學習演算法和玩家建模方面的重要新進展。《AI遊戲程式設計智慧 4》涵蓋了多處理器架構、貝葉斯網絡、規劃架構、對話式AI、強化學習和玩家建模等主題。這些寶貴且創新的見解和議題提供了新的遊戲AI體驗的可能性,無疑將有助於將明天的遊戲提升到新的水平。