AI and Artificial Life in Video Games
暫譯: 視頻遊戲中的人工智慧與人工生命
Guy W. Lecky-Thompson
- 出版商: Charles River Media
- 出版日期: 2008-05-15
- 定價: $1,400
- 售價: 2.1 折 $299
- 語言: 英文
- 頁數: 352
- 裝訂: Hardcover
- ISBN: 1584505583
- ISBN-13: 9781584505587
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相關分類:
人工智慧
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商品描述
Learn how to create more challenging and dynamic games with AI and Artificial Life in Video Games. AI, or artificial intelligence, builds better games by directing behaviors inside the games that make them more difficult, while artificial life, or A-Life, adds unpredictability of play and a more lifelike environment to games. This book examines easy and inexpensive methods for implementing AI and A-Life in any video game to not only model behavior in the game but also create tools, generate code, and test the game during development. After introducing the basics of AI and A-Life to use as building blocks, the book delves into more advanced methods and examines possible future uses and techniques. You?ll learn how AI can be built up in a game by layering behavioral models on static data to produce behavior that is both intelligent and unpredictable. Examples of several A-Life enhancements in games are presented, and you?ll investigate the potential pitfalls of using AI and how to troubleshoot, apply A-Life to your own games, test A-Life itself and test virtually using A-Life, implement AI and A-Life in a multiplayer environment, and more. Written for the current and next-generation game developer, AI and Artificial Life in Video Games is a great reference for both game programmers and game designers.
商品描述(中文翻譯)
學習如何在電子遊戲中利用人工智慧(AI)和人工生命(A-Life)創造更具挑戰性和動態的遊戲。人工智慧透過指導遊戲內的行為來提升遊戲的難度,而人工生命則為遊戲增添了不可預測的玩法和更真實的環境。本書探討了在任何電子遊戲中實現AI和A-Life的簡單且經濟的方法,不僅能夠模擬遊戲中的行為,還能創建工具、生成代碼並在開發過程中測試遊戲。在介紹AI和A-Life的基本概念作為基礎後,本書深入探討更高級的方法,並檢視未來可能的用途和技術。您將學習如何在遊戲中通過將行為模型層疊在靜態數據上來構建AI,以產生既智能又不可預測的行為。本書提供了幾個A-Life在遊戲中增強的範例,並探討使用AI的潛在陷阱以及如何進行故障排除,如何將A-Life應用於自己的遊戲,測試A-Life本身以及使用A-Life進行虛擬測試,實現AI和A-Life於多人環境中等內容。本書專為當前及下一代遊戲開發者撰寫,是遊戲程式設計師和遊戲設計師的絕佳參考資料。