Character Development and Storytelling for Games
Lee Sheldon
- 出版商: Premier Press
- 出版日期: 2004-06-15
- 定價: $1,400
- 售價: 1.4 折 $199
- 語言: 英文
- 頁數: 496
- 裝訂: Paperback
- ISBN: 1592003532
- ISBN-13: 9781592003532
-
相關分類:
遊戲設計 Game-design
立即出貨(限量) (庫存=2)
買這商品的人也買了...
-
$520$343 -
$970Introduction to Algorithms, 2/e
-
$950$855 -
$600$510 -
$2,030$1,929 -
$860$568 -
$760$600 -
$820$804 -
$590$460 -
$560$476 -
$720$569 -
$480$379 -
$750$593 -
$780$616 -
$590$460 -
$680$537 -
$490$382 -
$450$360 -
$890$703 -
$620$490 -
$540$427 -
$990$782 -
$550$468 -
$1,176Computer Organization and Design: The Hardware/Software Interface, 3/e(IE) (美國版ISBN:1558606041)
-
$720$569
相關主題
商品描述
Description:
This is a book of ideas and of choices. Knowing which choices to make is not teachable. It's part of that creative instinct we call talent whose secret voice guides us every time we sit down at the keyboard. All stories are not identical. They are shaped by all those unique facets of the human beings who write them. All any writer can do when he wants to share his knowledge with others is be as open and giving as possible; and hope others can learn from that. You hold in your hands most of what I know about writing for games and much of what I believe and practice no matter what kind of writing I'm doing. It is meant to inform, to instruct, and maybe even inspire. It is as much about game design as it is writing for games. The two are virtually inseparable. The book itself has been designed as a quest. We are all of us on a journey toward a destination for which there is no single road. --Lee Sheldon, Author
Table of Contents:
Introduction
Part I: Background
Chapter 1: Myths and Equations
Chapter 2: The Story Remains the Same
Part II: Creating Characters
Chapter 3: Respecting Characters
Chapter 4: Character Roles
Chapter 5: Character Traits
Chapter 6: Character Encounters
Part III: Telling Story
Chapter 7: Once Upon a Time
Chapter 8: Respecting Story
Chapter 9: Bringing the Story to Life
Chapter 10: Charting New Territory
Chapter 11: Story Chiropractics
Chapter 12: Editing
Chapter 13: The Roots of a New Storytelling
Chapter 14: Modular Storytelling
Part IV: Games People Play
Chapter 15: Game Types
Chapter 16: Game Genres
Chapter 17: Console Games
Chapter 18: Bringing Virtual Worlds to Life
Chapter 19: Enabling Story in Virtual Worlds
Part V: Reflections
Chapter 20: The Responsible Writer
Part VI: Appendices
Appendix A: Opinionated Bibliography
Appendix B: Developer Primer on Building Writing Teams
Index