Beginning Game Graphics
Harry (Harry Evry) Evry
- 出版商: Premier Press
- 出版日期: 2004-12-17
- 定價: $1,020
- 售價: 2.0 折 $199
- 語言: 英文
- 頁數: 400
- 裝訂: Paperback
- ISBN: 159200430X
- ISBN-13: 9781592004300
-
相關分類:
3D 列印、遊戲設計 Game-design
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商品描述
Description:
Welcome to the exciting world of the video game artist. "Beginning Game Graphics" is your guide on a step-by-step path, beginning with the most basic modeling techniques and wrapping up with advanced workflows used by professional game artists. It provides powerful and easy-to-use tools to get you started, and it covers many of the methods, philosophies, and proven techniques that can improve your game demos and help separate you from the crowd in the rapidly growing interactive entertainment industry. Whether you are a video game enthusiast, an artist breaking into the world of video games, or a game programmer ready to model your own characters and sets, this book is the ideal introduction to 3D modeling for video games.
Table of Contents:
1. Fundamentals
2. The World of the Game Artist
3. Building Your Toolbox
4. Standard Geometric Primitives
5. Modeling with Geometry
6. Constructive Geometry
7. Interactive Geometry
8. Boolean Operations
9. Modeling in Inner Space
10. Subsurface Modeling
11. Modeling by Design
12. One for the Road
商品描述(中文翻譯)
描述:
歡迎來到令人興奮的視頻遊戲藝術世界。《開始遊戲圖形》是您的指南,帶您進入一條逐步的道路,從最基本的建模技術開始,並以專業遊戲藝術家使用的高級工作流程結束。它提供了強大且易於使用的工具,讓您輕鬆入門,並涵蓋了許多可以改進遊戲演示並幫助您在快速增長的互動娛樂行業中脫穎而出的方法、理念和成熟技術。無論您是一位視頻遊戲愛好者,一位進入視頻遊戲世界的藝術家,還是一位準備為自己的角色和場景建模的遊戲程序員,本書都是介紹視頻遊戲3D建模的理想入門。
目錄:
1. 基礎知識
2. 遊戲藝術家的世界
3. 建立您的工具箱
4. 標準幾何圖形
5. 使用幾何建模
6. 構造幾何
7. 互動幾何
8. 布爾運算
9. 在內部空間建模
10. 表面下建模
11. 設計建模
12. 最後一個