In the Mind of a Game

Ph.D. John P Flynt

  • 出版商: Course Technology
  • 出版日期: 2005-12-08
  • 定價: $1,260
  • 售價: 2.4$299
  • 語言: 英文
  • 頁數: 356
  • 裝訂: Paperback
  • ISBN: 1592009379
  • ISBN-13: 9781592009374
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量) (庫存=3)

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商品描述

Description

In the Mind of a Game provides a core set of historical, theoretical, and critical writings on computer game studies. The topics it incorporates span the academic and industrial spectra and furnish more than a simple anthology of critical essays. It can serve as a valuable resource for professional game developers, and it furnishes a ready asset for teachers and students involved in game development or literary, film, and game criticism; professional and academic critical writers; and students in the arts and humanities who seek computer games as a topic of critical writing. It provides philosophical, anthropological, and sociological views of computer games, and it incorporates topics from discourse theory and cognitive psychology to provide perspectives on the culture of computer game playing and game development. Coverage includes discussion of the development, use, marketing, financing, criticism, and consumption of computer games. Two chapters offer a personalized account of the authors direct experience developing a computer game.

 

Table of Contents

1. Computer Games and Reality
2. The Language(s) of Games
3. Games as Art and Technology
4. Games and Films
5. Developer as Artist
6. Developer as Engineer
7. The Studio: Post-Mortem of a Game, Part 1
8. The Phenomenon: Post-Mortem of a Game, Part 2
9. Society in Games
10. The Game and Me
11. In the Mind of a Game

 

商品描述(中文翻譯)

《In the Mind of a Game》提供了一系列關於電腦遊戲研究的歷史、理論和批評性著作。它所涵蓋的主題涵蓋了學術和工業領域,並提供了不僅僅是一本批評性文章選集的價值資源。它可以作為專業遊戲開發人員的寶貴資源,並為從事遊戲開發或文學、電影和遊戲批評的教師和學生提供了一個方便的資產;專業和學術批評作家;以及希望將電腦遊戲作為批評寫作主題的藝術和人文學科的學生。它提供了關於電腦遊戲的哲學、人類學和社會學觀點,並從話語理論和認知心理學等方面提供了對電腦遊戲玩家文化和遊戲開發的觀點。內容包括對電腦遊戲的開發、使用、市場營銷、融資、批評和消費的討論。其中兩章提供了作者直接參與開發電腦遊戲的個人經歷的描述。

目錄:
1. 電腦遊戲與現實
2. 遊戲的語言
3. 遊戲作為藝術和技術
4. 遊戲與電影
5. 開發者作為藝術家
6. 開發者作為工程師
7. 工作室:一款遊戲的事後分析,第一部分
8. 現象:一款遊戲的事後分析,第二部分
9. 遊戲中的社會
10. 遊戲與我
11. 在遊戲的心靈中