Universal Principles of Design: 100 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach Through Design
William Lidwell, Kritina Holden, Jill Butler
- 出版商: Rockport
- 出版日期: 2003-10-01
- 售價: $1,360
- 貴賓價: 9.5 折 $1,292
- 語言: 英文
- 頁數: 216
- 裝訂: Hardcover
- ISBN: 1592530079
- ISBN-13: 9781592530076
-
其他版本:
Universal Principles of Design , Revised Updated : 125 Ways to Enhance Usability,Influence Perception,Increase Appeal,Make Better Design Decisions,Teach through Design, 2/e
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商品描述
Description
Whether a marketing campaign or a museum exhibit, a video game or a complex control system, the design we see is the culmination of many concepts and practices brought together from a variety of disciplines. Because no one can be an expert on everything, designers have always had to scramble to find the information and know-how required to make a design work--until now. "Universal Principles of Design is the first comprehensive, cross-disciplinary reference of design. Richly illustrated and easy to navigate, it pairs clear explanations of every design concept with visual examples of the concepts applied in practice. From the "80/20" rule to chunking, from baby-face bias to Occam's razor, and from self-similarity to storytelling, every major design concept is defined and illustrated for readers to expand their knowledge. This landmark reference will become the standard for designers, engineers, architects, and students who seek to broaden and improve their design expertise.
Table of Contents
Alphabetical
Introduction
10 (2)
80/20 Rule
12 (2)
Accessibility
14 (2)
Advance Organizer
16 (2)
Aesthetic-Usability Effect
18 (2)
Affordance
20 (2)
Alignment
22 (2)
Archetypes
24 (2)
Attractiveness Bias
26 (2)
Baby-Face Bias
28 (2)
Chunking
30 (2)
Classical Conditioning
32 (2)
Closure
34 (2)
Cognitive Dissonance
36 (2)
Color
38 (2)
Common Fate
40 (2)
Comparison
42 (2)
Confirmation
44 (2)
Consistency
46 (2)
Constancy
48 (2)
Constraint
50 (2)
Control
52 (2)
Convergence
54 (2)
Cost-Benefit
56 (2)
Defensible Space
58 (2)
Depth of Processing
60 (2)
Development Cycle
62 (2)
Entry Point
64 (2)
Errors
66 (2)
Expectation Effect
68 (2)
Exposure Effect
70 (2)
Face-ism Ratio
72 (2)
Factor of Safety
74 (2)
Feedback Loop
76 (2)
Fibonacci Sequence
78 (2)
Figure-Ground Relationship
80 (2)
Fitts' Law
82 (2)
Five Hat Racks
84 (2)
Flexibility-Usability Tradeoff
86 (2)
Forgiveness
88 (2)
Form Follows Function
90 (2)
Framing
92 (2)
Garbage In-Garbage Out
94 (2)
Golden Ratio
96 (2)
Good Continuation
98 (2)
Gutenberg Diagram
100 (2)
Hick's Law
102 (2)
Hierarchy
104 (2)
Hierarchy of Needs
106 (2)
Highlighting
108 (2)
Iconic Representation
110 (2)
Immersion
112 (2)
Interference Effects
114 (2)
Inverted Pyramid
116 (2)
Iteration
118 (2)
Law of Pragnanz
120 (2)
Layering
122 (2)
Legibility
124 (2)
Life Cycle
126 (2)
Mapping
128 (2)
Mental Model
130 (2)
Mimicry
132 (2)
Mnemonic Device
134 (2)
Modularity
136 (2)
Most Average Facial Appearance Effect
138 (2)
Normal Distribution
140 (2)
Ockham's Razor
142 (2)
Operant Conditioning
144 (2)
Orientation Sensitivity
146 (2)
Performance Load
148 (2)
Performance Versus Preference
150 (2)
Picture Superiority Effect
152 (2)
Progressive Disclosure
154 (2)
Prospect-Refuge
156 (2)
Prototyping
158 (2)
Proximity
160 (2)
Readability
162 (2)
Recognition Over Recall
164 (2)
Redundancy
166 (2)
Rule of Thirds
168 (2)
Satisficing
170 (2)
Savanna Preference
172 (2)
Scaling Fallacy
174 (2)
Self-Similarity
176 (2)
Serial Position Effects
178 (2)
Shaping
180 (2)
Signal-to-Noise Ratio
182 (2)
Similarity
184 (2)
Storytelling
186 (2)
Structural Forms
188 (2)
Symmetry
190 (2)
Threat Detection
192 (2)
Three-Dimensional Projection
194 (2)
Top-Down Lighting Bias
196 (2)
Uncertainty Principle
198 (2)
Uniform Connectedness
200 (2)
Visibility
202 (2)
von Restorff Effect
204 (2)
Waist-to-Hip Ratio
206 (2)
Wayfinding
208 (2)
Weakest Link
210 (2)
Index 212 (2)
Credits 214 (1)
Acknowledgments 215 (1)
About the Authors 216