Game Character Development: Digital Sculpting for the Realtime Artist (Paperback)
暫譯: 遊戲角色開發:即時藝術家的數位雕刻
Antony S Ward
- 出版商: Course Technology
- 出版日期: 2008-05-27
- 售價: $1,080
- 語言: 英文
- 頁數: 224
- 裝訂: Paperback
- ISBN: 1598634658
- ISBN-13: 9781598634655
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商品描述
"Game Character Development" takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies. Throughout this book you will work step-by-step to create a finished character that incorporates all of the methods presented. First you?ll examine the available modeling techniques and then create a base mesh. You?ll then incorporate UV mapping and virtual sculpting. With the basic model created, you?ll explore advanced techniques to add texture and detail, and finish up by optimizing and refining your character. The techniques presented can be applied with virtually any 3D software program, so you?re free to work within the application with which you?re most familiar. If a specific tool is introduced, a brief introduction will cover the basic information you need to utilize it. There?s even a chapter with suggestions on what you?ll need to add to your finished character before it gets introduced into the game production pipeline, including adding facial expression, rigging, and even animation. And a helpful reference section provides additional resources to help you with those next steps.
商品描述(中文翻譯)
《遊戲角色開發》將帶您了解創建引人入勝且高度詳細的遊戲角色所需的所有步驟。本書適合初學者遊戲藝術家和希望提升技能的經驗豐富的設計師,並涵蓋最新的角色創建工具和技術。在本書中,您將逐步創建一個完整的角色,並整合所有介紹的方法。首先,您將檢視可用的建模技術,然後創建一個基礎網格。接著,您將整合 UV 映射和虛擬雕刻。基本模型創建完成後,您將探索進階技術以添加紋理和細節,並最終優化和精煉您的角色。所介紹的技術幾乎可以應用於任何 3D 軟體,因此您可以自由使用最熟悉的應用程式。如果介紹了特定工具,將會有簡要介紹涵蓋您需要利用它的基本資訊。書中甚至有一章提供建議,告訴您在角色進入遊戲製作流程之前需要添加的內容,包括面部表情、綁定和甚至動畫。此外,還有一個有用的參考部分提供額外資源,幫助您進行下一步。