Unreal Engine Physics Essentials
Katax Emperore, Devin Sherry
- 出版商: Packt Publishing
- 出版日期: 2015-09-30
- 售價: $1,810
- 貴賓價: 9.5 折 $1,720
- 語言: 英文
- 頁數: 146
- 裝訂: Paperback
- ISBN: 1784394904
- ISBN-13: 9781784394905
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相關分類:
Unreal、物理學 Physics
海外代購書籍(需單獨結帳)
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商品描述
Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4
About This Book
- Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world
- Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics
- A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint
Who This Book Is For
This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world.
No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint scripting, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games.
What You Will Learn
- Get to know basic to intermediate topics in mathematics and physics
- Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4
- Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4's physics and collision events
- Use constraints to create advanced physics-based assets for your game-world
- Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4
- Develop physical materials to recreate real-world friction for substances such as glass and ice
- Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4
- Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programming
In Detail
Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore.
This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4.
Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world.
Next, dive into Unreal Engine 4's collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.
Style and approach
An easy-to-follow reference text filled with working examples of physics within Unreal Engine 4. Each topic is broken down to easily explain how to implement physics and physical objects in your game-world using the tools provided by Epic Games Unreal Engine 4.
商品描述(中文翻譯)
獲得實際的數學和物理概念知識,以使用Unreal Engine 4設計和開發令人驚嘆的遊戲世界。
關於本書
- 使用Unreal Engine 4中的物理資產工具開發遊戲物理物件。
- 探索Unreal Engine 4中的碰撞機制,創建高級的現實世界物理效果。
- 逐步指南,實現Unreal Engine 4中涉及的物理概念,創建可工作的車輛藍圖。
本書適合對Epic Games的Unreal Engine 4有初級到中級使用經驗的用戶,希望了解如何在遊戲世界中實現物理效果。
無論您對Unreal Engine 4的知識基礎如何,本書都包含有關藍圖腳本、碰撞生成、材料和物理資產工具(PhAT)的寶貴信息,可幫助所有用戶創建更好的遊戲。
您將學到什麼
- 了解數學和物理的基礎和中級主題。
- 使用Unreal Engine 4中的物理資產工具(PhAT)創建資產。
- 開發碰撞殼,以利用Unreal Engine 4的物理和碰撞事件。
- 使用約束創建遊戲世界中的高級基於物理的資產。
- 熟悉Unreal Engine 4中的物理體、物理阻尼和摩擦。
- 開發物理材料,以重現玻璃和冰等物質的現實世界摩擦。
- 使用Unreal Engine 4提供的資產從頭開始創建可工作的車輛藍圖。
- 了解使用C++編程在Unreal Engine 4中實現高級物理的知識。
詳細內容
Unreal Engine 4是一個領先的遊戲開發工具,被AAA和獨立開發者廣泛使用來創建令人驚嘆的遊戲。該工具的一個關鍵特點是使用物理來創建玩家可以探索的逼真遊戲世界。
本書為讀者提供了實際的見解,了解在Unreal Engine 4中正確實現物理所需的數學和物理原理。
通過學習基本的現實世界數學和物理概念,以協助在遊戲世界中實現基於物理的物件,您將發現如何在Unreal Engine 4中操縱物理。然後,您將介紹Unreal Engine 4中的PhAT(物理資產工具),以了解更多關於為遊戲世界開發物理物件的知識。
接下來,深入研究Unreal Engine 4的碰撞生成、物理材料、藍圖、約束等,並通過Epic提供的工具實際體驗在Unreal Engine 4中創建現實世界物理效果。最後,您將創建一個使用本書中涵蓋的所有概念的可工作車輛藍圖,並涵蓋高級基於物理的主題。
風格和方法
這是一本易於理解的參考書,充滿了Unreal Engine 4中物理的實際示例。每個主題都被細分,以便輕鬆解釋如何使用Epic Games提供的工具在遊戲世界中實現物理和物理物件。