The Android Game Developer's Handbook

Avisekhar Roy

  • 出版商: Packt Publishing
  • 出版日期: 2016-08-19
  • 售價: $1,870
  • 貴賓價: 9.5$1,777
  • 語言: 英文
  • 頁數: 368
  • 裝訂: Paperback
  • ISBN: 1785885863
  • ISBN-13: 9781785885860
  • 相關分類: Android
  • 下單後立即進貨 (約3~4週)

商品描述

Discover an all in one handbook to developing immersive and cross-platform Android games

About This Book

  • Practical tips and tricks to develop powerful Android games
  • Learn to successfully implement microtransactions and monitor the performance of your game once it's out live.
  • Integrate Google's DIY VR tool and Google Cardboard into your games to join in on the VR revolution

Who This Book Is For

This book is ideal for any game developer, with prior knowledge of developing games in Android. A good understanding of game development and a basic knowledge on Android platform application development and JAVA/C++ will be appreciated.

What You Will Learn

  • Learn the prospects of Android in Game Development
  • Understand the Android architecture and explore platform limitation and variations
  • Explore the various approaches for Game Development using Android
  • Learn about the common mistakes and possible solutions on Android Game Development
  • Discover the top Cross Platform Game Engines and port games on different android platform
  • Optimize memory and performance of your game.
  • Familiarize yourself with different ways to earn money from Android Games

In Detail

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior.

You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose.

You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games.

Want to program a different way? Inside you'll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it's one the market!

Style and approach

The book follows a handbook approach, focused on current and future game development trend from every possible aspect including monetization and sustainability in the market.

商品描述(中文翻譯)

探索一本全方位手冊,教你開發沉浸式且跨平台的Android遊戲。

關於本書:
- 提供實用的技巧,幫助你開發強大的Android遊戲。
- 學習如何成功實施微交易,以及在遊戲上線後如何監控其性能。
- 將Google的DIY VR工具和Google Cardboard整合到你的遊戲中,參與VR革命。

本書適合任何有Android遊戲開發經驗的遊戲開發者。對遊戲開發有良好的理解,以及對Android平台應用開發和JAVA/C++的基本知識將會受到讚賞。

你將學到:
- 了解Android在遊戲開發中的前景。
- 理解Android架構,探索平台限制和變化。
- 探索使用Android進行遊戲開發的各種方法。
- 學習Android遊戲開發中常見的錯誤和可能的解決方案。
- 發現頂尖的跨平台遊戲引擎,並在不同的Android平台上移植遊戲。
- 優化遊戲的內存和性能。
- 熟悉從Android遊戲中賺錢的不同方式。

詳細內容:
Android遊戲已經是一個成熟的市場,每天都在不斷增長。以前的遊戲是為特定平台開發的,但現在是跨平台遊戲和社交連接的時代。它需要精心打磨的視覺設計,並且必須遵循用戶行為。本書將幫助開發者根據用戶行為預測和創造改進的空間。

你將首先了解Android平台上遊戲開發的指南和規則,然後簡要介紹目前可用的Android設備變體。接下來,你將了解開發任何Android遊戲所需的各種工具,並學習如何選擇最適合特定目的的工具。

然後,你將學習在Android SDK上使用JAVA進行遊戲編碼的標準和風格。之後,你將專注於使用Android SDK創建和維護遊戲循環,並學習遊戲開發中常見的錯誤以及避免這些錯誤以提高性能的解決方案。我們將深入研究著色器,並學習如何為Android遊戲優化內存和性能,然後轉向另一個重要主題,測試和調試Android遊戲,以及虛擬現實的概述以及如何將其整合到Android遊戲中。

想以不同的方式編程嗎?你還將學習使用C++和OpenGL進行Android遊戲開發。最後,你將了解打磨和完成遊戲所需的工具,以及在遊戲上市時整合任何第三方工具或SDK以實現盈利!

風格和方法:
本書採用手冊式的方法,從各種可能的角度關注當前和未來的遊戲開發趨勢,包括在市場上實現盈利和可持續性。