Swift 3 Game Development - Second Edition
暫譯: Swift 3 遊戲開發 - 第二版
Stephen Haney
- 出版商: Packt Publishing
- 出版日期: 2017-02-03
- 定價: $1,398
- 售價: 5.0 折 $699
- 語言: 英文
- 頁數: 258
- 裝訂: Paperback
- ISBN: 1787127753
- ISBN-13: 9781787127753
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相關分類:
Apple Developer
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其他版本:
Swift Game Development - Third Edition
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相關主題
商品描述
Key Features
- Create and design games for iPhone and iPad using SpriteKit and Swift 3.0
- Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game
- This step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum fun
Book Description
Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.
This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations.
Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store.
By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
What you will learn
- Deliver powerful graphics, physics, and sound in your game by using SpriteKit
- Set up the scene using the new capabilities of the scene editor and custom classes
- Maximize gameplay with little-known tips and strategies for fun and repeatable action
- Make use of animations, graphics, and particles to polish your game
- Understand the current mobile monetization landscape to choose the best option for your own situation
- Integrate your game with Game Center so that your players can share their high scores and achievements
- Publish your game to the App Store and enjoy people playing your games
About the Author
Stephen Haney has written two books on iOS game development. He began his programming journey at the age of 8 years on a dusty, ancient laptop using BASIC. He has been fascinated with building software and games ever since. Now well versed in multiple languages, he enjoys programming as a creative outlet the most. He believes that indie game development is an art form-- an amazing combination of visual, auditory, and psychological challenges--rewarding to both the player and the creator.
He enjoyed writing this book and sincerely hopes that it directly furthers your career or hobby.
Table of Contents
- Designing Games with Swift
- Sprites, Camera, Action!
- Mix in the Physics
- Adding Controls
- Spawning Enemies, Coins, and Power-ups
- Generating a Never-Ending World
- Implementing Collision Events
- Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More
- Adding Menus and Sounds
- Standing Out in the Crowd with Advanced Features
- Choosing a Monetization Strategy
- Integrating with Game Center
- Ship It! Preparing for the App Store and Publication
商品描述(中文翻譯)
主要特點
- 使用 SpriteKit 和 Swift 3.0 為 iPhone 和 iPad 創建和設計遊戲
- 學習 SpriteKit 遊戲開發的核心基礎,並混合搭配技術以自訂您的遊戲
- 這本逐步實用指南將教您從零開始構建遊戲,使用鮮為人知的技巧和策略以獲得最大樂趣
書籍描述
Swift 是遊戲開發的完美選擇。開發者對 Swift 3.0 感到興趣,並希望利用新功能來開發他們最好的遊戲。這本書充滿了最佳實踐和易於使用的範例,將一步一步引導您開發您的第一款 Swift 遊戲。
本書首先介紹了 SpriteKit 和 Swift 的新功能,這些功能可用於遊戲開發。在設置您的第一個 Swift 專案後,您將構建您的第一個自訂類別,學習如何繪製和動畫化您的遊戲,並添加物理模擬。
接著,您將添加玩家角色、NPC 和增強道具。為了讓您的遊戲更有趣和吸引人,您將學習如何設置場景和背景,構建有趣的菜單,並與 Apple Game Center 整合,以添加排行榜和成就。然後,您將通過在遊戲物件碰撞時添加動畫來使您的遊戲脫穎而出,並融入經過驗證的技術,如高級粒子系統和圖形。最後,您將探索各種選項,以開始走向獲利的道路,並將您的完成遊戲發佈到 App Store。
在本書結束時,您將能夠使用 Swift 和 SpriteKit 創建自己的 iOS 遊戲。
您將學到什麼
- 通過使用 SpriteKit 在您的遊戲中提供強大的圖形、物理和聲音
- 使用場景編輯器的新功能和自訂類別設置場景
- 利用鮮為人知的技巧和策略最大化遊戲玩法,實現有趣且可重複的動作
- 利用動畫、圖形和粒子來潤飾您的遊戲
- 了解當前的行動獲利環境,以選擇最適合您自身情況的選項
- 將您的遊戲與 Game Center 整合,以便您的玩家可以分享他們的高分和成就
- 將您的遊戲發佈到 App Store,享受人們玩您的遊戲
關於作者
Stephen Haney 曾撰寫兩本有關 iOS 遊戲開發的書籍。他在 8 歲時開始了他的程式設計之旅,使用 BASIC 在一台陳舊的筆記型電腦上編程。從那時起,他對構建軟體和遊戲產生了濃厚的興趣。現在,他精通多種語言,最喜歡將程式設計作為創意的發洩。他相信獨立遊戲開發是一種藝術形式——視覺、聽覺和心理挑戰的驚人組合,對玩家和創作者都是一種獎勵。
他享受寫這本書的過程,並真心希望這本書能直接促進您的職業或愛好。
目錄
- 使用 Swift 設計遊戲
- 精靈、相機、行動!
- 混合物理
- 添加控制
- 生成敵人、硬幣和增強道具
- 生成無盡的世界
- 實現碰撞事件
- 打磨至光亮 - HUD、視差背景、粒子等
- 添加菜單和聲音
- 以高級功能在眾多遊戲中脫穎而出
- 選擇獲利策略
- 與 Game Center 整合
- 發佈!為 App Store 和出版做準備