Game Development with Rust and WebAssembly: Learn how to run Rust on the web while building a game
Write an endless runner game for the web in Rust and test, deploy, and debug your 2D game using the WebAssembly toolchain
- Build and deploy an endless runner game for the web from scratch through this helpful guide with key images printed in color
- Learn how to use Rust for web development with WebAssembly
- Explore modern game development and programming techniques to build 2D games using Rust
This book is an easy-to-follow reference to help you develop your own games, teaching you all about game development and how to create an endless runner from scratch. You'll begin by drawing simple graphics in the browser window, and then learn how to move the main character across the screen. You'll also create a game loop, a renderer, and more, all written entirely in Rust. After getting simple shapes onto the screen, you'll scale the challenge by adding sprites, sounds, and user input. As you advance, you'll discover how to implement a procedurally generated world. Finally, you'll learn how to keep your Rust code clean and organized so you can continue to implement new features and deploy your app on the web.
By the end of this Rust programming book, you'll build a 2D game in Rust, deploy it to the web, and be confident enough to start building your own games.
What you will learn
- Build and deploy a Rust application to the web using WebAssembly
- Use wasm-bindgen and the Canvas API to draw real-time graphics
- Write a game loop and take keyboard input for dynamic action
- Explore collision detection and create a dynamic character that can jump on and off platforms and fall down holes
- Manage animations using state machines
- Generate levels procedurally for an endless runner
- Load and display sprites and sprite sheets for animations
- Test, refactor, and keep your code clean and maintainable
Who this book is for
Eric Smith is a software crafter with over 20 years of software development experience. Since 2005, he's worked at 8th Light, where he consults for companies big and small by delivering software, mentoring developers, and coaching teams. He's a frequent speaker at conferences speaking on topics such as educating developers and test-driven development, and holds a master's degree in video game development from DePaul University. Eric wrote much of the code for this book live on his Twitch stream. When he's not at the computer, you can find Eric running obstacle races and traveling with his family.
1. Hello WebAssembly
2. Drawing Sprites
3. Creating a Game Loop
4. Managing Animations with State Machines
5. Collision Detection
6. Creating an Endless Runner
7. Sound Effects and Music
8. Adding a UI
9. Testing, Debugging, and Performance
10. Continuous Deployment
11. Further Resources and What's Next?