Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environ
暫譯: 遊戲程式設計與電腦圖形學的數學:探索創建、渲染及操作3D虛擬環境所需的基本數學知識

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  • 出版商: Packt Publishing
  • 出版日期: 2022-11-30
  • 售價: $2,080
  • 貴賓價: 9.5$1,976
  • 語言: 英文
  • 頁數: 444
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1801077339
  • ISBN-13: 9781801077330
  • 相關分類: Computer Graphics
  • 立即出貨 (庫存=1)

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商品描述

A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example


Key Features:

  • Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations
  • Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL
  • Develop vertex and fragment shaders in OpenGL shader language to speed up rendering


Book Description:

Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments.

Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting "back to the basics" of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications.

By the end of this graphics focussed book, you'll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today's top graphics and game engines.


What You Will Learn:

  • Get up and running with Python, Pycharm, Pygame, and PyOpenGL
  • Experiment with different graphics API drawing commands
  • Review basic trigonometry and how it's important in 3D environments
  • Apply vectors and matrices to move, orient, and scale 3D objects
  • Render 3D objects with textures, colors, shading, and lighting
  • Work with vertex shaders for faster GPU-based rendering


Who this book is for:

This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school-level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.

商品描述(中文翻譯)

透過範例學習遊戲和電腦圖形中使用的基本3D數學原則的綜合指南

主要特色:


  • 熟悉描述、模擬和渲染3D創作所需的基本數學

  • 使用Python、Pygame和PyOpenGL構建和操作3D動畫環境

  • 在OpenGL著色器語言中開發頂點和片段著色器以加速渲染

書籍描述:
數學是圖形和遊戲開發中一項必不可少的技能,特別是如果你想深入了解即時電腦圖形的生成以及對物體和環境的詳細操作。Python結合Pygame和PyOpenGL,讓你有機會探索這些功能的底層,揭示計算機如何生成和操作3D環境。

《遊戲編程與電腦圖形的數學》是一本全面的指南,旨在讓讀者回到數學的基礎,通過一系列基於問題的實踐練習來探索繪製圖形線條和形狀、應用向量和頂點、構建和渲染網格以及使用頂點著色器的概念。通過利用Python、Pygame和PyOpenGL,你將能夠創建自己的基於數學的引擎和API,並在整個過程中用於構建應用程序。

在這本以圖形為重點的書籍結束時,你將深入了解基本數學在創建、渲染和操作3D虛擬環境中的重要性,並了解當今頂尖圖形和遊戲引擎背後的秘密。

你將學到的內容:


  • 快速上手Python、Pycharm、Pygame和PyOpenGL

  • 實驗不同的圖形API繪製命令

  • 回顧基本三角學及其在3D環境中的重要性

  • 應用向量和矩陣來移動、定向和縮放3D物體

  • 使用紋理、顏色、陰影和光照渲染3D物體

  • 使用頂點著色器進行更快的基於GPU的渲染

本書適合誰:
本書適合希望增強與電腦圖形和電腦遊戲相關的3D數學技能的程式設計師。需要具備高中數學的知識以及對物件導向語言的基本理解,以掌握本書中的內容。