Mastering Graphics Programming with Vulkan: Develop a modern rendering engine from first principles to state-of-the-art techniques (Paperback)

Castorina, Marco, Sassone, Gabriel

  • 出版商: Packt Publishing
  • 出版日期: 2023-02-10
  • 售價: $1,710
  • 貴賓價: 9.5$1,625
  • 語言: 英文
  • 頁數: 382
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1803244798
  • ISBN-13: 9781803244792
  • 相關分類: Vulkan
  • 立即出貨 (庫存=1)

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商品描述

Develop a rendering framework by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry experts

Key Features

- Develop high-performance rendering techniques in Vulkan
- Automate some of the more tedious aspects like pipeline layouts and resource barriers
- Understand how to take advantage of mesh shaders and ray tracing

Book Description

Vulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback. Learning Vulkan is a foundational step to understanding how a modern graphics API works, both on desktop and mobile.

In Mastering Graphics Programming with Vulkan, you'll begin by developing the foundations of a rendering framework. You'll learn how to leverage advanced Vulkan features to write a modern rendering engine. The chapters will cover how to automate resource binding and dependencies. You'll then take advantage of GPU-driven rendering to scale the size of your scenes and finally, you'll get familiar with ray tracing techniques that will improve the visual quality of your rendered image.

By the end of this book, you'll have a thorough understanding of the inner workings of a modern rendering engine and the graphics techniques employed to achieve state-of-the-art results. The framework developed in this book will be the starting point for all your future experiments.

What you will learn

- Understand resources management and modern bindless techniques
- Get comfortable with how a frame graph works and know its advantages
- Explore how to render efficiently with many light sources
- Discover how to integrate variable rate shading
- Understand the benefits and limitations of temporal anti-aliasing
- Get to grips with how GPU-driven rendering works
- Explore and leverage ray tracing to improve render quality

Who this book is for

This book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.

商品描述(中文翻譯)

開發一個渲染框架,通過實現下一代3D圖形、利用先進的Vulkan功能,並熟悉由領先行業專家揭示的高效實時光線追蹤技術。

主要特點:

- 在Vulkan中開發高性能渲染技術
- 自動化一些繁瑣的方面,如管線佈局和資源屏障
- 理解如何利用網格着色器和光線追蹤

書籍描述:

Vulkan現在是一個成熟且靈活的多平台圖形API。它已經在許多行業中被採用,包括遊戲開發、醫學影像、電影製作和媒體播放。學習Vulkan是理解現代圖形API在桌面和移動平台上的工作原理的基礎步驟。

在《精通Vulkan圖形編程》中,您將首先開發一個渲染框架的基礎。您將學習如何利用先進的Vulkan功能來編寫一個現代的渲染引擎。章節將涵蓋如何自動化資源綁定和依賴關係。然後,您將利用GPU驅動的渲染來擴展場景的大小,最後,您將熟悉光線追蹤技術,以提高渲染圖像的視覺質量。

通過閱讀本書,您將深入了解現代渲染引擎的內部運作方式以及實現最先進結果的圖形技術。本書中開發的框架將成為您未來所有實驗的起點。

您將學到什麼:

- 理解資源管理和現代無綁定技術
- 熟悉幀圖的工作原理及其優勢
- 探索如何有效地渲染多個光源
- 發現如何集成可變速率着色
- 理解暫時抗鋸齒的好處和限制
- 掌握GPU驅動的渲染工作原理
- 探索並利用光線追蹤以提高渲染質量

本書適合專業的圖形和遊戲開發人員,他們希望深入了解如何在Vulkan中編寫現代且高效的渲染引擎。需要熟悉基本的圖形編程概念(例如矩陣、向量等)和Vulkan的基礎知識。

目錄大綱

1. Introducing the Raptor Engine and Hydra
2. Improving Resources Management
3. Unlocking Multi-Threading
4. Implementing a Frame Graph
5. Unlocking Async Compute
6. GPU-Driven Rendering
7. Rendering Many Lights with Clustered Deferred Rendering
8. Adding Shadows Using Mesh Shaders
9. Implementing Variable Rate Shading
10. Adding Volumetric Fog
11. Temporal Anti-Aliasing
12. Getting Started with Ray Tracing
13. Revisiting Shadows with Ray Tracing
14. Adding Dynamic Diffuse Global Illumination with Ray Tracing
15. Adding Reflections with Ray Tracing

目錄大綱(中文翻譯)

1. 介紹 Raptor 引擎和 Hydra
2. 改善資源管理
3. 解鎖多執行緒
4. 實現框架圖
5. 解鎖異步計算
6. GPU 驅動的渲染
7. 使用叢集延遲渲染渲染多個燈光
8. 使用網格着色器添加陰影
9. 實現可變速率着色
10. 添加體積霧
11. 時間反鋸齒
12. 開始使用光線追蹤
13. 重新訪問光線追蹤陰影
14. 使用光線追蹤添加動態漫射全局照明
15. 使用光線追蹤添加反射