KeyShot 3D Rendering
暫譯: KeyShot 3D 渲染

Jei Lee Jo

  • 出版商: Packt Publishing
  • 出版日期: 2012-12-22
  • 售價: $1,450
  • 貴賓價: 9.5$1,378
  • 語言: 英文
  • 頁數: 124
  • 裝訂: Paperback
  • ISBN: 1849694826
  • ISBN-13: 9781849694827
  • 相關分類: 3D 列印Computer Graphics
  • 海外代購書籍(需單獨結帳)

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商品描述

Showcase your 3D models and create hyperrealistic images with KeyShot in the fastest and most efficient way possible

Overview

  • Create professional quality images from your 3D models in just a few steps.
  • Thorough overview of how to work and navigate in KeyShot.
  • A step-by-step guide that quickly gets you started with creating realistic images.

In Detail

Creating realistic images has been always a meticulous process where setting up the stage is a long and complicated task. KeyShot has simplified this process by allowing us to have a greater amount of control and flexibility in all aspects of the rendering procedure.

"KeyShot 3D Rendering" provides a series of exercises with a detailed explanation of each part of the pipeline, from importing our model, to texturing, lighting, and rendering. In addition, the book covers in detail how to use all the necessary parameters inside KeyShot and also explains alternative methods to showcase your work.

"KeyShot 3D Rendering" starts with covering all the basic principles and fundamentals of how to work and navigate in KeyShot. Throughout the book, there will be exercises that will guide and help you to complete the chapter's assignment. Also there will be an explanation of all the terms and parameters used in the exercise.

You will learn how to use HDRIs (High Dynamic Range Images) as the primary source for lighting and also how to incorporate backplate images into a scene. You will learn how to create your own materials, textures, and labels. Lastly this book covers camera functions, real-time settings to improve the workflow of your assignments, and also rendering properties

The exercises in the book will provide you with all the tools necessary to bring your models to life and set up your own environment. You will learn how to adjust overall properties accordingly to maximize rendering output

What you will learn from this book

  • Importing projects and preferences.
  • Understanding how material works.
  • Creating your own materials for your projects.
  • Use HDRIs for lighting and background.
  • Duplicate, hide, and edit our models.
  • Create your own cameras.
  • Configure settings to increase overall workflow performance.
  • Import and apply our own textures.
  • Add special effects such as DOF and Vignette
  • Retouching our work with third party applications

Approach

The book includes a series of step-by-step illustrated tutorials supported by a detailed explanation for each aspect of the 3D rendering procedure. Some of the procedures or steps may be omitted if they have been previously explained in an exercise or chapter.

Who this book is written for

"KeyShot 3D Rendering" is ideal for beginners and professionals who are involved with product development, entertainment, and industrial design. It is recommended for readers who already have some level of experience with 3D modelling, texturing, and rendering applications.

商品描述(中文翻譯)

展示您的 3D 模型,並以最快且最有效的方式使用 KeyShot 創建超寫實的圖像

概述
- 只需幾個步驟即可從您的 3D 模型創建專業品質的圖像。
- 徹底概述如何在 KeyShot 中工作和導航。
- 一個逐步指南,快速幫助您開始創建真實的圖像。

詳細內容
創建真實的圖像一直是一個細緻的過程,設置場景是一項漫長而複雜的任務。KeyShot 通過讓我們在渲染過程的各個方面擁有更大的控制和靈活性,簡化了這一過程。

《KeyShot 3D 渲染》提供了一系列練習,詳細解釋了管道的每個部分,從導入模型到紋理、燈光和渲染。此外,本書詳細介紹了如何使用 KeyShot 中所有必要的參數,並解釋了展示您作品的替代方法。

《KeyShot 3D 渲染》首先涵蓋了在 KeyShot 中工作和導航的所有基本原則和基礎知識。在整本書中,將有練習指導您完成章節的作業,並解釋練習中使用的所有術語和參數。

您將學習如何使用 HDRI(高動態範圍圖像)作為主要的照明來源,以及如何將背景圖像融入場景中。您將學習如何創建自己的材料、紋理和標籤。最後,本書涵蓋了相機功能、實時設置以改善作業的工作流程,以及渲染屬性。

書中的練習將為您提供所有必要的工具,以使您的模型栩栩如生並設置自己的環境。您將學習如何根據需要調整整體屬性,以最大化渲染輸出。

您將從本書中學到的內容
- 導入項目和偏好設置。
- 理解材料的工作原理。
- 為您的項目創建自己的材料。
- 使用 HDRI 進行照明和背景。
- 複製、隱藏和編輯我們的模型。
- 創建自己的相機。
- 配置設置以提高整體工作流程性能。
- 導入並應用我們自己的紋理。
- 添加特殊效果,如景深(DOF)和暈影(Vignette)。
- 使用第三方應用程序對我們的作品進行修飾。

方法
本書包括一系列逐步的插圖教程,並為 3D 渲染過程的每個方面提供詳細解釋。如果某些程序或步驟在練習或章節中已經解釋過,則可能會省略。

本書的讀者對象
《KeyShot 3D 渲染》非常適合從事產品開發、娛樂和工業設計的初學者和專業人士。建議已經具備一定 3D 建模、紋理和渲染應用經驗的讀者閱讀。