Mapping Digital Game Culture in China: From Internet Addicts to Esports Athletes
Szablewicz, Marcella
- 出版商: Palgrave MacMillan
- 出版日期: 2020-02-19
- 售價: $4,040
- 貴賓價: 9.5 折 $3,838
- 語言: 英文
- 頁數: 218
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 3030361101
- ISBN-13: 9783030361105
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In this book, Marcella Szablewicz traces what she calls the topography of digital game culture in urban China, drawing our attention to discourse and affect as they shape the popular imaginary surrounding digital games. Szablewicz argues that games are not mere sites of escape from Real Life, but rather locations around which dominant notions about failure, success, and socioeconomic mobility are actively processed and challenged. Covering a range of issues including nostalgia for Internet cafés as sites of youth sociality, the media-driven Internet addiction moral panic, the professionalization of e-sports, and the rise of the self-proclaimed loser (diaosi), Mapping Digital Game Culture in China uses games as a lens onto youth culture and the politics of everyday life in contemporary China. Based on ethnographic fieldwork conducted between 2009 and 2015 and first-hand observations spanning over two decades, the book is also a social history of urban China's shifting technological landscape.
作者簡介
Dr. Marcella Szablewicz is Assistant Professor of Communication Studies at Pace University in New York City, where she teaches classes about digital media, popular culture, and moral panics about technology. She is a former recipient of a Fulbright scholarship and previously served as a Mellon Postdoctoral Fellow at the Massachusetts Institute of Technology. Her work has been published in peer-reviewed journals such as Games and Culture and the Chinese Journal of Communication, and she has authored chapters in Online Society in China (2011) and China's Contested Internet (2015). You may follow her on Twitter @MSzabs or on her website, www.feiyaowan.com.