Knowledge-Based Explorable Extended Reality Environments
暫譯: 知識基礎的可探索擴增實境環境

Flotyński, Jakub

  • 出版商: Springer
  • 出版日期: 2020-12-08
  • 售價: $4,510
  • 貴賓價: 9.5$4,285
  • 語言: 英文
  • 頁數: 268
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 3030599647
  • ISBN-13: 9783030599645
  • 海外代購書籍(需單獨結帳)

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商品描述

This book presents explorable XR environments--their rationale, concept, architectures as well as methods and tools for spatial-temporal composition based on domain knowledge, including geometrical, presentational, structural and behavioral elements. Explorable XR environments enable monitoring, analyzing, comprehending, examining and controlling users' and objects' behavior and features as well as users' skills, experience, interests and preferences.

The E-XR approach proposed in this book relies on two main pillars. The first is knowledge representation technologies, such as logic programming, description logics and the semantic web, which permit automated reasoning and queries. The second is imperative programming languages, which are a prevalent solution for building XR environments. Potential applications of E-XR are in a variety of domains, e.g., education, training, medicine, design, tourism, marketing, merchandising, engineering and entertainment.

The book's readers will understand the emerging domain of explorable XR environments with their possible applications. Special attention is given to an in-depth discussion of the field with taxonomy and classification of the available related solutions. Examples and design patterns of knowledge-based composition and exploration of XR behavior are provided, and an extensive evaluation and analysis of the proposed approach is included.

This book helps researchers in XR systems, 3D modeling tools and game engines as well as lecturers and students who search for clearly presented information supported by use cases. For XR and game programmers as well as graphic designers, the book is a valuable source of information and examples in XR development. Professional software and web developers may find the book interesting as the proposed ideas are illustrated by rich examples demonstrating design patterns and guidelines in object-oriented, procedural and declarative programming.



商品描述(中文翻譯)

這本書介紹了可探索的擴增實境(XR)環境——它們的理由、概念、架構,以及基於領域知識的時空組合方法和工具,包括幾何、表現、結構和行為元素。可探索的XR環境使得監控、分析、理解、檢查和控制用戶及物體的行為和特徵,以及用戶的技能、經驗、興趣和偏好成為可能。

本書提出的E-XR方法依賴於兩個主要支柱。第一個是知識表示技術,如邏輯程式設計、描述邏輯和語義網,這些技術允許自動推理和查詢。第二個是命令式程式語言,這是構建XR環境的普遍解決方案。E-XR的潛在應用涵蓋多個領域,例如教育、訓練、醫療、設計、旅遊、市場營銷、商品銷售、工程和娛樂。

本書的讀者將理解可探索的XR環境的新興領域及其可能的應用。特別關注對該領域的深入討論,包括可用相關解決方案的分類和分類法。提供了基於知識的XR行為組合和探索的示例和設計模式,並包含對所提出方法的廣泛評估和分析。

這本書幫助XR系統、3D建模工具和遊戲引擎的研究者,以及尋找清晰呈現信息的講師和學生,這些信息由使用案例支持。對於XR和遊戲程式設計師以及圖形設計師來說,本書是XR開發中有價值的信息和示例來源。專業的軟體和網頁開發者可能會對本書感興趣,因為所提出的想法通過豐富的示例來說明物件導向、程序式和聲明式程式設計中的設計模式和指導方針。

作者簡介

Jakub Flotyński is a researcher in the Department of Information Technology at the Poznań University of Economics and Business, Poland. His research interests are focused on the intersection of virtual, augmented and extended reality (XR) and knowledge representation technologies, including the semantic web, description logics and logic programming. He is the author or co-author of 50 research papers and has participated in multiple research and industrial projects in these fields. He is also a Co-Chair of the X3D Semantic Web Working Group in the Web3D Consortium, which contributes to the development of principal solutions in the field of semantic knowledge-based XR systems and 3D content formats.

作者簡介(中文翻譯)

Jakub Flotyński 是波蘭波茲南經濟與商業大學資訊科技系的研究員。他的研究興趣集中在虛擬、擴增和擴展實境(XR)與知識表示技術的交集,包括語意網、描述邏輯和邏輯程式設計。他是50篇研究論文的作者或共同作者,並參與了多個相關領域的研究和產業專案。他也是Web3D聯盟X3D語意網工作組的共同主席,該工作組致力於開發語意知識基礎的XR系統和3D內容格式的主要解決方案。