VR, Simulations and Serious Games for Education (Gaming Media and Social Effects)
暫譯: 教育中的虛擬實境、模擬與嚴肅遊戲(遊戲媒體與社會影響)

  • 出版商: Springer
  • 出版日期: 2018-10-18
  • 售價: $5,260
  • 貴賓價: 9.5$4,997
  • 語言: 英文
  • 頁數: 128
  • 裝訂: Hardcover
  • ISBN: 9811328439
  • ISBN-13: 9789811328435
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. 
 
The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education.
 
A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

商品描述(中文翻譯)

本書介紹了關於教育的最新研究,專注於模擬和嚴肅遊戲。部分內容基於在中國珠海舉行的第三屆亞歐模擬與嚴肅遊戲研討會(3rd AESSSG)上所發表的工作,該研討會是2016年ACM SIGGRAPH國際虛擬實境聯盟與產業應用會議(VRACI 2016)的一部分,並包含了兩者中最佳論文的選集。

本書分為三個主要的教育應用領域,這些領域使用模擬和嚴肅遊戲:科學、技術、工程和數學(STEM)教育;特殊需求教育;以及人文與社會科學教育。

這本書對於從事教育模擬和嚴肅遊戲研究與開發的研究人員和開發者來說,是一個寶貴的資源,同時也為參與培訓的教育工作者和專業人士提供了有關模擬和嚴肅遊戲在各個領域可能應用的見解。