OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V, 9/e (Paperback)

John Kessenich, Graham Sellers, Dave Shreiner

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商品描述

Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions)

 

The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders.

 

OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code.

 

This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.

 

New coverage in this edition includes

  • Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects
  • Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors
  • Demonstrations and examples of key features based on community feedback and suggestions
  • Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques

商品描述(中文翻譯)

OpenGL® 4.5完整涵蓋──最新版本(包括4.5、4.4、SPIR-V和擴展)

OpenGL 4.5是當今全球領先的電腦圖形標準的最新版本,它在應用效率、靈活性和性能方面有顯著的改進。OpenGL 4.5是一個非常成熟和強大的平台,用於編程高質量的計算機生成圖像和交互應用,包括2D和3D對象、彩色圖像和着色器。

《OpenGL®編程指南,第九版》提供了OpenGL 4.5、4.4、SPIR-V、OpenGL擴展和OpenGL着色語言的明確而全面的信息。只要您編寫或維護OpenGL代碼,它將為您提供幫助。

這本暢銷的《紅皮書》全面整合了着色器技術和傳統的以函數為中心的方法,並包含大量的代碼示例,演示了現代技術。從基礎知識開始,它廣泛涵蓋了繪圖、顏色、像素、片段、變換、紋理、幀緩衝、光線和陰影以及用於高級渲染和非圖形應用的內存技術。它還討論了所有着色器階段,包括對曲面、幾何和計算着色器的深入探索。

本版新增的內容包括:

- 全面介紹OpenGL 4.5直接狀態訪問(DSA),它改變了OpenGL編程模型和應用程序訪問對象的方式
- 更深入的討論和更多的着色器功能和GPU處理示例,反映了將功能移至圖形處理器的行業趨勢
- 根據社區反饋和建議的示範和示例,展示關鍵功能
- 更新的附錄,涵蓋最新的OpenGL庫、相關API、函數、變量、格式以及調試和分析技術