Extreme Programming Examined

Giancarlo Succi, Michele Marchesi

  • 出版商: Addison Wesley
  • 出版日期: 2001-05-23
  • 定價: $1,500
  • 售價: 9.0$1,350
  • 語言: 英文
  • 頁數: 592
  • 裝訂: Paperback
  • ISBN: 0201710404
  • ISBN-13: 9780201710403
  • 相關分類: Agile Software
  • 立即出貨(限量)

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Appropriate Courses

Advanced Topics in Programming Languages - Survey.

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Table Of Contents

Introduction.

I. FOUNDATIONS OF XP AND FLEXIBLE TECHNIQUES.

1. Is Design Dead?, Marttin Fowler.
2. The Tao of Extreme Programming, Peter Merel.

II. METHODOLOGY AND PROCESS.

3. A Comparison of the Value Systems of Adaptive Software Development and Extreme Programming: How Methodologies May Learn from Each Other, Dirk Riehle.
4. Let's Get Layered: A Proposed Reference Architecture for Refactoring in XP, Mark Collins-Cope and Hubert Matthews.
5. Extreme Frameworking: How to Aim Applications at Evolving Frameworks, Stefan Roock.
6. Hierarchical XP: Improving XP for Large-Scale Projects in Analogy to Reorganization Processes, Carsten Jacobi and Bernhard Rumpe.
7. JWAM and XP: Using XP for Framework Development, Martin Lippert, Stefan Roock, Henning Wolf, and Heinz Zllighoven.
8. XP and Large Distributed Software Projects, Even-Andr Karlsson and Lars-G顤an Andersson.

III. FLEXIBLE TECHNIQUES AND UML.

Chapter 9. XP Inside the Trojan Horse: Refactoring the Unified Software Development Process, Jutta Eckstein and Rolf F. Katzenberger.
10. A Flexible Software Development Process for Emergent Organizations, Giuliano Armano and Michele Marchesi.
11. Extreme Modeling, Marko Boger, Toby Baier, Frank Wienberg, and Winfried Lamersdorf.
12. A Stochastic Model of Software Maintenance and Its Implications on Extreme Programming Processes, Sergio Focardi, Michele Marchesi, and Giancarlo Succi.
13. Patterns and XP, Joshua Kerievsky.

IV. PAIR PROGRAMMING, TESTING, AND REFACTORING.

Chapter 14. The Costs and Benefits of Pair Programming, Alistair Cockburn and Laurie Williams.

Appendix: The "Expert-In-Earshot" Project Management Pattern.

15. Unit Testing in a Java Project, Peter Gassmann.
Sample Code.

16. Retrofitting Unit Tests with JUnit, Kevin Rutherford.
17. Endo-Testing: Unit Testing with Mock Objects, Tim Mackinnon, Steve Freeman, and Philip Craig.
18. Refactoring and Re-Reasoning, Neelam Soundarajan.

V. TOOLS FOR XP DEVELOPMENT.

Chapter 19. Developing the Refactoring Browser, Ralph Johnson.
20. Team Streams: Extreme Team Support, Jim des Rivi鋨es, Erich Gamma, Ivan Moore, Kai-Uwe M酹zel, Andr Weinand, John Wiegand.
21. Support for Distributed Teams in Extreme Programming, Till Schmmer, Jan Schmmer.
@CHAPTER = 22. Automated Testing for a CORBA-Based Distributed System, Renato Cerqueira and Roberto Ierusalimschy.

VI. PRACTICAL EXPERIENCES.

23. The VCAPS Project: An Example of Transitioning to XP, Don Wells and Trish Buckley.
24. Adopting XP, Peter Sommerlad.
25. Introducing Extreme Programming in a Research and Development Laboratory, Karl Boutin.
26. After the Fact: Introducing XP into an Existing C++ Project, Manfred Lange.
27. The XP of TAO: Extreme Programming of Large, Open-Source Frameworks, Michael Kircher and David L. Levine.

VII. XP AND BEYOND.

28. Learn XP: Host a Boot Camp, Christian Wege and Frank Gerhardt.
29. Legacy to the Extreme, Arie van Deursen, Tobias Kuipers, and Leon Moonen.
30. The Design Is in the Code: Enhanced Reuse Techniques in C++, Andrei Alexandrescu.
31. Tracing Development Progress: A Variability Perspective, Giancarlo Succi, Paolo Predonzani, and Tullio Vernazza.
32. Flexible Manufacturing for Software Agents, Luigi Benedicenti, Ramon Paranjape, and Kevin Smith.
33. How Do Flexible Processes Relate to Software Product-Lines?, Jason Yip, Giancarlo Succi, and Eric Liu.
Index. 0201710404T04232001


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適用課程

特點

目錄

介紹

I. XP和靈活技術的基礎

1. 設計已死?,Marttin Fowler。
2. 極限編程之道,Peter Merel。

II. 方法論和流程

3. 自適應軟體開發和極限編程價值體系的比較:方法論如何互相學習,Dirk Riehle。
4. 讓我們分層:極限編程中重構的參考架構提案,Mark Collins-Cope和Hubert Matthews。
5. 極限框架:如何將應用程序定位於不斷演進的框架,Stefan Roock。
6. 階層式XP:將XP應用於大型項目的改進,類似於重組過程,Carsten Jacobi和Bernhard Rumpe。
7. JWAM和XP:使用XP進行框架開發,Martin Lippert,Stefan Roock,Henning Wolf和Heinz Zllighoven。
8. XP和大型分散式軟體項目,Even-Andr Karlsson和Lars-G顤an Andersson。

III. 靈活技術和UML

9. XP在特洛伊木馬中:重構統一軟體開發過程,Jutta Eckstein和Rolf F. Katzenberger。
10. 新興組織的靈活軟體開發過程,Giuliano Armano和Michele Marchesi。
11. 極限建模,Marko Boger,Toby Baier,Frank Wienberg和Winfried Lamersdorf。
12. 軟體維護的隨機模型及其對極限編程過程的影響,Sergio Focardi,Michele Marchesi和Giancarlo Succi。
13. 模式和XP,Joshua Kerievsky。

IV. 配對編程,測試和重構

14. 配對編程的成本和效益,Alistair Cockburn和Laurie Williams。
附錄:「在耳邊的專家」項目管理模式。
15. Java項目中的單元測試,Peter Gassmann。
樣本代碼。
16. 使用JUnit對單元測試進行後期測試,Kevin Rutherford。
17. 使用模擬對象進行單元測試的端到端測試,Tim Mackinnon,Steve Freeman和Philip Craig。
18. 重構和重新推理,Neelam Soundarajan。

V. XP開發工具

19. 開發重構瀏覽器,Ralph Johnson。
20. 團隊流:極限團隊支援,Jim des Rivi鋨es,Erich Gamma,Ivan Moore,Kai-Uwe M酹zel,Andr Weinand,John Wiegand。
21. 極限編程中的分散團隊支援,Till Schmmer,Jan Schmmer。
22. 基於CORBA的分散系統的自動化測試,Renato Cerqueira和Roberto Ierusalimschy。

VI. 實際經驗。