AI for Games, Third Edition

Millington, Ian

商品描述

AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games.

 

 

Key Features

 

 

 

 

  • A comprehensive professional tutorial and reference to implement true AI in games









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  • Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented









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  • Revised and updated to cover new techniques and advances in AI









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  • Walks the reader through the entire game AI development process









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商品描述(中文翻譯)

AI是每個視頻遊戲的重要組成部分。本書幫助專業人士跟上快速發展的遊戲行業中不斷演進的技術進步,並為學生提供最新的信息,幫助他們開啟職業生涯。這本修訂和更新的第三版包括創建強大的遊戲AI所需的新技術、算法、數據結構和表示方法。

主要特點:

- 全面的專業教程和參考,實現真正的遊戲AI
- 包括新的練習,讓讀者測試他們對所介紹的概念和實踐的理解和掌握程度
- 修訂和更新,涵蓋AI的新技術和進展
- 引導讀者完成整個遊戲AI開發過程

作者簡介

 

 

Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support and game physics engine development.
 

 

 

John Funge recently joined Netflix to start and lead the new Game Platforms group. Previously, John co-founded AiLive (formerly iKuni) and spent nearly ten years helping to create a successful company that is now well known for its pioneering machine learning technology for games. AiLive co-created the Wii MotionPlus hardware and has established its LiveMove products as the industry standard for automatic motion recognition. John is also an Assistant Adjunct Professor at the University of California, Santa Cruz (UCSC) where he teaches a Game AI course that he proposed, designed and developed.

作者簡介(中文翻譯)

Ian Millington 是一位英國開發者和軟體開發書籍和課程的作者,專注於人工智慧、決策支援和遊戲物理引擎開發等領域。

John Funge 最近加入 Netflix,負責啟動和領導新的遊戲平台團隊。之前,John 共同創辦了 AiLive(前身為 iKuni),並花了近十年的時間幫助建立一家成功的公司,該公司以其開創性的遊戲機器學習技術而聞名。AiLive 共同創造了 Wii MotionPlus 硬體,並將其 LiveMove 產品建立為自動運動識別的行業標準。John 也是加州大學聖塔克魯茲分校(UCSC)的助理兼任教授,他提出、設計和開發了一門遊戲人工智慧課程。