Virtual Reality Technologies for Future Telecommunications Systems

Algirdas Pakstas, Ryoichi Komiya

  • 出版商: Wiley
  • 出版日期: 2002-10-11
  • 售價: $1,050
  • 貴賓價: 9.8$1,029
  • 語言: 英文
  • 頁數: 230
  • 裝訂: Hardcover
  • ISBN: 0470848863
  • ISBN-13: 9780470848869
  • 相關分類: VR/AR通訊系統 Communication-systems
  • 下單後立即進貨 (約5~7天)

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商品描述

In a face-to-face conversation, only 10 % of the message is conveyed by words, the remaining 90 % is carried via vocal pitch, emphasis, facial expressions, body language, and other related factors.

The challenge for future telecommunication systems will be to bridge the shortcomings of our current voice-orientated systems. Video conferencing and live chats are replacing our traditional forms of communication. Worldwide telecommunications networks are being redesigned to provide new multimedia services.

The goal of this book is to bring together end users, service providers and researchers from academia as well as the communications industry to share state-of-the-art information on projects, products, services, and processes for future virtual reality (VR) telecommunications systems.

Virtual Reality Technologies for Future Telecommunications Systems features:

  • today' s telecommunications systems and services - problems and limitations

  • a guide to employing VR in telecommunications networks

  • cutting edge research & rare insights into experimental VR telecommunications systems and services

  • aspects and challenges of the emerging technologies (user interface design, user behaviour, computational complexity, high-speed Internet)

  • accompanying CD with software demos and video footage

Researchers, network planners or engineers and visualisation engineers will find this edited volume useful and inspiring. The goal of the future is nothing less than electronic communication involving all five human senses!

Table of Contents

List of Contributors.

Preface.

PART 1. INTRODUCTION: WHY VIRTUAL REALITY FOR TELECOMMUNICATIONS SYSTEMS?

Overview of Computer-based Virtual Reality (Eunjoo Lee and Algirdas Pakštas).

Towards Person-to-Person Virtual Reality Telecommunication Systems (Ryoichi Komiya).

PART 2. COMPUTER-BASED VIRTUAL WORLDS.

Virtual Clubs Telecommunication Systems (David Boyer, Allen Ginsberg, Anjum Khan, Mauricio Cortes, Sylvia Wilbur and Graeme Balfour).

Presence Awareness for Future Telecommunication Systems (David Boyer, Allen Ginsberg,Venkat Goud and Mark Handel).

Hyperspace Link Method for Virtual Reality Telecommunication Systems (Kanji Kato and Kazunori Shimamura).

PART 3. VIRTUAL LEARNING ENVIRONMENTS.

Toward Agent-based Collaborative and Interactive Virtual Environments (Lei Guo and Nicolas D. Georganas).

Collaborative Virtual Environments for Industrial Training and E-commerce (J. C. Oliveira, X. Shen and N.D. Georganas).

Virtual Reality Application for Networked Dictionary (H. Dujmic, N. Rozic, D. Begusic, J. Ursic and M. Vojnovic).

PART 4. VRTS DEFINITIONS AND COMPONENTS.

Definition of VRTS (Ryoichi Komiya).

A Prototype Terminal Proposal for Virtual Reality Telecommunication Systems (Nor Azhar Mohd Arif, Mohd Nazri Ramliy and Ryoichi Komiya).

Multimegavoxel Volumetric 3-D Display System for Distributed Collaboration (Gregg E. Favalora, Deirdre M. Hall, Michael G. Giovinco, Joshua Napoli, Rick K. Dorval , Won S. Chun and Michael Richmond).

PART 5. MOTION ANALYSIS AND TRANSMISSION.

Cyber Action: A Real-time Human Motion Instruction System using Life-sized Stereoscopic Avatars (Masayuki Ihara, Yoshihiro Shimada and Satoshi Ishibashi).

Distributed Gait Measurements (Vladan Papi&cgrave;, Vlasta Zanchi and Ante Krstulovi&cgrave;).

Realistic Telecommunications with Somatic Sensation (Tsutomu Miyasato and Ryohei Nakatsu).

PART 6. CYBERSPACES IN HIGH-SPEED NETWORK ENVIRONMENTS.

High-speed Networks and Virtual Reality Telecommunication Systems (Kanji Kato, Ryoichi Komiya and Kazunori Shimamura).

Index.

商品描述(中文翻譯)

在面對面的對話中,只有 10% 的訊息是透過文字傳達的,其餘 90% 是透過聲調、強調、面部表情、肢體語言和其他相關因素傳達的。
未來電信系統的挑戰將是彌補我們目前以語音為導向的系統的不足。視訊會議和即時聊天正在取代我們傳統的溝通方式。全球電信網絡正在重新設計,以提供新的多媒體服務。
本書的目標是匯集終端用戶、服務提供商和學術界以及通信行業的研究人員,分享關於未來虛擬現實(VR)電信系統的項目、產品、服務和流程的最新信息。
《未來電信系統的虛擬現實技術》包括:
- 今天的電信系統和服務 - 問題和限制
- 在電信網絡中應用虛擬現實的指南
- 對實驗性虛擬現實電信系統和服務的尖端研究和罕見見解
- 新興技術的方面和挑戰(用戶界面設計、用戶行為、計算複雜性、高速互聯網)
- 附帶軟件演示和視頻素材的光盤
研究人員、網絡規劃師或工程師和可視化工程師將會發現這本編輯過的專著有用且具啟發性。未來的目標是實現涵蓋所有五種人類感官的電子通信!
目錄:
- 貢獻者名單
- 前言
第一部分:介紹:為什麼要在電信系統中使用虛擬現實?
- 電腦虛擬現實概述(Eunjoo Lee 和 Algirdas Pakštas)
- 人對人虛擬現實電信系統(Ryoichi Komiya)
第二部分:基於電腦的虛擬世界
- 虛擬俱樂部電信系統(David Boyer、Allen Ginsberg、Anjum Khan、Mauricio Cortes、Sylvia Wilbur 和 Graeme Balfour)
- 未來電信系統的存在感意識(David Boyer、Allen Ginsberg、Venkat Goud 和 Mark Handel)
- 虛擬現實電信系統的超空間連接方法(Kanji Kato 和 Kazunori Shimamura)
第三部分:虛擬學習環境
- 基於代理的協作和互動虛擬環境(Lei Guo 和 Nicolas D. Georganas)
- 工業培訓和電子商務的協作虛擬環境(J. C. Oliveira、X. Shen 和 N.D. Georganas)
- 網絡詞典的虛擬現實應用(H. Dujmic、N. Rozic、D. Begusic、J. Ursic 和 M. Vojnovic)
第四部分:VRTS 定義和組件
- VRTS 的定義(Ryoichi Komiya)
- 虛擬現實電信系統的原型終端建議(Nor Azhar Mohd Arif、Mohd Nazri Ramliy 和 Ryoichi Komiya)
- 分佈式協作的多兆體積三維顯示系統(Gregg E. Favalora、Deirdre M. Hall、Michael G. Giovinco、Joshua Napoli、Rick K. Dorval、Won S. Chun 和 Michael Richmond)
第五部分:運動分析和傳輸
- Cyber Action:使用真人大小的立體視覺化角色的實時人體動作指導系統(Masayuki Ihara、Yoshihiro Shimada 和 Satoshi Ishibashi)
- 分佈式步態測量(Vladan Papi&cgrave;、Vlasta Zanchi 和 Ante Krstulovi&cgrave;)
- 具有身體感覺的逼真電信(Tsutomu Miyasato 和 Ryohei Nakatsu)
第六部分:高速網絡環境中的虛擬空間
- 高速網絡和虛擬現實電信系統(Kanji Kato、Ryoichi Komiya 和 Kazunori Shimamura)
索引。