Blender 2.8 for architecture: Modeling and rendering with Eevee and Cycles

Brito, Allan

  • 出版商: Independently Published
  • 出版日期: 2019-07-31
  • 售價: $1,050
  • 貴賓價: 9.5$998
  • 語言: 英文
  • 頁數: 240
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1086438434
  • ISBN-13: 9781086438437
  • 相關分類: 3D建模 3D-modeling
  • 立即出貨 (庫存=1)

商品描述

The release of Blender 2.8 is a milestone for any artist using Blender to create digital art. It introduces a new interface and also incredible tools like Eevee.If you want to start using Blender 2.8 for architecture, you will find all the necessary information to either start from scratch or migrate to the latest version.What is essential for an architectural visualization artist using Blender? Among the most important subjects, you will find topics like precision modeling, importing CAD data, and also preparing a scene for rendering.Blender 2.8 for architecture will explain how to use all those topics and much more. You don't need any previous experience with Blender to start using Eevee and create 3D models from your designs.Here is what you will learn with Blender 2.8 for architecture: - Blender 2.8 basics for architecture- Using the new interface and controls for version 2.8- Work with precision modeling for architecture (Metric/Imperial)- Use numeric controls for modeling- Importing reference drawings for modeling- Processing CAD data for Blender- Manage external libraries of furniture models and assets- Add materials to objects- Use PBR materials for enhanced realism- Craft materials with the Shader Editor- Create architectural glass using the Shader Editor- Rendering scenes using Eevee in real-time- Adding Eevee specific elements to a scene like Irradiance Volumes and Cubemaps- Use environment maps in the background- Render a scene using Cycles for maximum realismBy the end of the book, you will have a substantial understatement of how to use Blender 2.8 for architecture

商品描述(中文翻譯)

Blender 2.8釋出對於使用Blender創作數位藝術的藝術家來說是一個里程碑。它引入了一個新的介面,還有像Eevee這樣令人驚嘆的工具。如果你想要開始使用Blender 2.8進行建築設計,你將找到所有必要的資訊,無論是從頭開始還是遷移到最新版本。對於使用Blender進行建築視覺化的藝術家來說,什麼是必不可少的?在最重要的主題中,你將找到像精確建模、匯入CAD數據以及為渲染準備場景等話題。《Blender 2.8建築設計指南》將解釋如何使用所有這些主題以及更多內容。你不需要任何Blender的先前經驗,就可以開始使用Eevee並從你的設計中創建3D模型。以下是你將在《Blender 2.8建築設計指南》中學到的內容:- Blender 2.8建築設計基礎- 使用新的介面和控制版本2.8- 進行精確建模(公制/英制)- 使用數字控制進行建模- 匯入參考圖紙進行建模- 處理Blender的CAD數據- 管理家具模型和資產的外部庫- 將材質添加到物體- 使用PBR材質增強逼真感- 使用Shader Editor製作材質- 使用Shader Editor創建建築玻璃- 使用Eevee實時渲染場景- 在場景中添加Eevee特定元素,如Irradiance Volumes和Cubemaps- 在背景中使用環境貼圖- 使用Cycles渲染場景以達到最大逼真效果通過閱讀本書,你將對如何使用Blender 2.8進行建築設計有很大的了解。