Procedural Generation in Game Design

  • 出版商: A K Peters
  • 出版日期: 2017-06-01
  • 售價: $2,450
  • 貴賓價: 9.5$2,328
  • 語言: 英文
  • 頁數: 338
  • 裝訂: Paperback
  • ISBN: 1498799191
  • ISBN-13: 9781498799195
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨 (庫存 < 4)

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商品描述

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.

商品描述(中文翻譯)

製作遊戲可能是一個繁瑣的過程,如果計劃不準確,很容易超出預算。在遊戲設計中使用程序生成可以幫助處理遊戲開發的複雜和多方面的問題,從而實現成本降低。這種開發形式使遊戲能夠根據一套規則創建其遊戲區域、物體和故事,而不是依賴開發人員逐個手工製作每個元素。讀者將學習創建隨機地圖、編織意外情節,以及管理容易出現不可預測行為的複雜系統。Tanya Short和Tarn Adams的《遊戲設計中的程序生成》提供了來自各種專家的廣泛章節,涵蓋了程序生成在遊戲中的實施和執行。來自各種工作室的設計師提供了他們遊戲中的具體示例,以說明這個新興子學科的許多方面。