Understanding Virtual Reality: Interface, Application, and Design, 2/e (Paperback)
暫譯: 理解虛擬實境:介面、應用與設計,第二版(平裝本)
William R. Sherman, Alan B. Craig
- 出版商: Morgan Kaufmann
- 出版日期: 2018-11-29
- 售價: $4,160
- 貴賓價: 9.5 折 $3,952
- 語言: 英文
- 頁數: 938
- 裝訂: Paperback
- ISBN: 0128183993
- ISBN-13: 9780128183991
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相關分類:
VR/AR、Computer Graphics
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相關翻譯:
虛擬現實 : 接口、應用與設計, 2/e (Understanding Virtual Reality: Interface, Application, and Design, 2/e) (簡中版)
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商品描述
Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples.
By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability.
- Features substantive, illuminating coverage designed for technical or business readers and the classroom
- Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields
- Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system
- Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures
商品描述(中文翻譯)
《理解虛擬實境:介面、應用與設計(第二版)》在虛擬實境背後的技術在發展和部署上取得了顯著進展的時候問世,提供了有意義且具生產力的虛擬實境應用。本書的目的是幫助使用者利用各種方法來識別和準備在其領域中應用虛擬實境,無論該領域為何。書中所包含的信息反駁了對虛擬實境的誇大聲稱,並引用了數十個真實世界的例子。
通過將虛擬實境視為一種通信媒介,作者創建了一個即使在基礎技術不斷演變的情況下仍然保持相關性的資源。您將獲得虛擬實境的歷史,以及對當前使用系統的深入了解。然而,重點仍然放在虛擬實境的應用及其在應用設計和實施中出現的許多問題上,包括硬體需求、系統整合、互動技術和可用性。
- 提供針對技術或商業讀者及教室的實質性、啟發性的內容
- 檢視虛擬實境的組成技術,涵蓋可視化、表現、圖形、人機互動及其他領域
- 通過附屬網站提供額外的案例研究、教程、教學材料以及開源虛擬實境編程系統的連結
- 包含更新的感知材料以及有關遊戲引擎、光學追蹤、虛擬實境視覺介面軟體的新章節和附有圖片的新詞彙表