Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings (Game Design)
暫譯: Unreal Engine 4 設計視覺化:開發驚豔的互動視覺化、動畫與渲染(遊戲設計)
Tom Shannon
- 出版商: Addison Wesley
- 出版日期: 2017-08-14
- 售價: $1,750
- 貴賓價: 9.8 折 $1,715
- 語言: 英文
- 頁數: 384
- 裝訂: Paperback
- ISBN: 0134680707
- ISBN-13: 9780134680705
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相關分類:
Unreal
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商品描述
The Official, Full-Color Guide to Developing Interactive Visualizations, Animations, and Renderings with Unreal Engine 4
Unreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities. UE4’s stunning visual quality, cutting-edge toolset, unbeatable price (free!), and unprecedented ease of use redefines the state of the art and has turned the gaming, film, and visualization industries on their heads.
Unreal Engine 4 for Design Visualization delivers the knowledge visualization professionals need to leverage UE4’s immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4’s components and technical concepts, mentoring you through the entire process of building outstanding visualization content–all with realistic, carefully documented, step-by-step sample projects.
Shannon answers the questions most often asked about UE4 visualization, addressing issues ranging from data import and processing to lighting, advanced materials, and rendering. He reveals important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology. Throughout, he writes from the perspective of visualization professionals in architecture, engineering, or science–not gaming.
Unreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities. UE4’s stunning visual quality, cutting-edge toolset, unbeatable price (free!), and unprecedented ease of use redefines the state of the art and has turned the gaming, film, and visualization industries on their heads.
Unreal Engine 4 for Design Visualization delivers the knowledge visualization professionals need to leverage UE4’s immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4’s components and technical concepts, mentoring you through the entire process of building outstanding visualization content–all with realistic, carefully documented, step-by-step sample projects.
Shannon answers the questions most often asked about UE4 visualization, addressing issues ranging from data import and processing to lighting, advanced materials, and rendering. He reveals important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology. Throughout, he writes from the perspective of visualization professionals in architecture, engineering, or science–not gaming.
- Understand UE4’s components and development environment
- Master UE4’s pipeline from source data to delivered application
- Recognize and adapt to the differences between UE4 and traditional visualization and rendering techniques
- Achieve staggering realism with UE4’s Physically Based Rendering (PBR) Materials, Lighting, and Post-Processing pipelines
- Create production-ready Materials with the interactive real-time Material Editor
- Quickly set up projects, import massive datasets, and populate worlds with accurate visualization data
- Develop bright, warm lighting for architectural visualizations
- Create pre-rendered animations with Sequencer
- Use Blueprints Visual Scripting to create complex interactions without writing a single line of code
- Work with (and around) UE4’s limitations and leveraging its advantages to achieve your vision
商品描述(中文翻譯)
開發互動式視覺化、動畫和渲染的官方全彩指南:使用 Unreal Engine 4
Unreal Engine 4 (UE4) 是為了開發視頻遊戲而創建的,但它在建築、科學、工程和醫學視覺化社群中迅速流行。UE4 的驚人視覺品質、尖端工具集、無與倫比的價格(免費!)以及前所未有的易用性重新定義了技術的最前沿,並顛覆了遊戲、電影和視覺化產業。
Unreal Engine 4 在設計視覺化中的應用 提供了視覺化專業人士所需的知識,以充分利用 UE4 的巨大潛力。世界級的 UE4 專家 Tom Shannon 介紹了 Unreal Engine 4 的組件和技術概念,指導您完成構建出色視覺化內容的整個過程——所有這些都通過現實的、經過仔細記錄的逐步示例項目來實現。
Shannon 回答了有關 UE4 視覺化的最常見問題,解決了從數據導入和處理到照明、高級材料和渲染等各種問題。他揭示了 UE4 與傳統渲染系統之間的重要差異,即使在使用類似術語時也是如此。在整個過程中,他從建築、工程或科學的視覺化專業人士的角度進行寫作——而非遊戲。
- 了解 UE4 的組件和開發環境
- 掌握 UE4 從源數據到交付應用的管道
- 識別並適應 UE4 與傳統視覺化和渲染技術之間的差異
- 利用 UE4 的物理基礎渲染(PBR)材料、照明和後處理管道實現驚人的真實感
- 使用互動式實時材料編輯器創建可用於生產的材料
- 快速設置項目,導入大量數據集,並用準確的視覺化數據填充世界
- 為建築視覺化開發明亮、溫暖的照明
- 使用 Sequencer 創建預渲染動畫
- 使用 Blueprints 視覺化腳本創建複雜的互動,而無需編寫一行代碼
- 在 UE4 的限制中工作(並繞過這些限制),利用其優勢實現您的願景
