Unreal Engine 5 Shaders and Effects Cookbook : Over 50 recipes to help you create materials and utilize advanced shading techniques, 2/e (Paperback)
暫譯: 《Unreal Engine 5 葉片與效果食譜:超過 50 種配方幫助你創建材質並運用先進的著色技術,第二版(平裝)》
Ramos, Brais Brenlla
- 出版商: Packt Publishing
- 出版日期: 2023-05-31
- 售價: $1,900
- 貴賓價: 9.5 折 $1,805
- 語言: 英文
- 頁數: 402
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1837633088
- ISBN-13: 9781837633081
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相關分類:
Unreal
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相關主題
商品描述
Advance your game development skills and master the art of crafting intricate and visually stunning materials using Unreal Engine 5's powerful Material Editor
Purchase of the print or Kindle book includes a free PDF eBook
Key Features:
- Create spectacular visual effects for use in both games and virtual productions
- Design efficient shaders for any real-time platform without sacrificing realism
- Leverage Unreal Engine's rendering pipeline and the innards of the material graph
Book Description:
Unreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format.
Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you'll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency.
By the end of this book, you'll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!
What You Will Learn:
- Leverage the capabilities of Lumen and Nanite to create breathtaking experiences
- Attain proficiency in the rendering pipeline of Unreal Engine to develop real-time graphics
- Utilize the physically based rendering pipeline to achieve photorealistic rendering across multiple scenes
- Explore the Material Editor to build complex materials and textures and achieve a high level of detail
- Optimize your materials to run seamlessly on multiple platforms
- Understand the various nodes and functions required to create impressive visual effects
Who this book is for:
This comprehensive guide is designed for anyone who is passionate about rendering, real-time graphics, and creating visually stunning experiences with Unreal Engine. Whether you're a beginner or a seasoned professional, this book offers a gentle learning curve that takes you from the fundamentals of the rendering pipeline to the most advanced techniques in the field. With a wealth of information and expert guidance, you'll quickly become proficient in the art of material creation, regardless of your background knowledge.
商品描述(中文翻譯)
提升您的遊戲開發技能,掌握使用 Unreal Engine 5 強大材質編輯器製作複雜且視覺驚豔的材質的藝術
購買印刷版或 Kindle 版書籍包括免費 PDF 電子書
主要特色:
- 為遊戲和虛擬製作創建壯觀的視覺效果
- 設計高效的著色器,適用於任何即時平台,而不犧牲真實感
- 利用 Unreal Engine 的渲染管線和材質圖的內部結構
書籍描述:
Unreal Engine 將持續存在!自從本書的第一版基於 Unreal Engine 5 技術推出以來,即時渲染的受歡迎程度只增不減。在過去幾年中,對這一領域專業知識的需求呈指數增長,而 Unreal Engine 5 在此基礎上不斷推進互動格式的可實現性邊界。
在這樣的背景下,本書的第二版向前邁進,探索最新版本引擎所提供的新機會,包括 Lumen、光線追蹤和 Nanite。本書還重新檢視了之前涵蓋的技術並將其更新至當前標準,為 PBR 工作流程和第一版中存在的不同照明解決方案等主題帶來新的見解。在各章中,您將能夠專注於處理即時圖形時需要考慮的兩個關鍵原則:優化和效率。
在本書結束時,您將探索 Unreal Engine 5 提供的多種渲染可能性,成為您自己創作的高手!
您將學到什麼:
- 利用 Lumen 和 Nanite 的能力創造驚人的體驗
- 掌握 Unreal Engine 的渲染管線,以開發即時圖形
- 利用物理基礎渲染管線,在多個場景中實現照片真實的渲染
- 探索材質編輯器,構建複雜的材質和紋理,實現高細節水平
- 優化您的材質,以便在多個平台上無縫運行
- 了解創建令人印象深刻的視覺效果所需的各種節點和功能
本書適合誰:
這本全面的指南旨在為任何對渲染、即時圖形和使用 Unreal Engine 創造視覺驚豔的體驗充滿熱情的人而設。無論您是初學者還是資深專業人士,本書提供了從渲染管線的基本原理到該領域最先進技術的平緩學習曲線。擁有豐富的信息和專家的指導,無論您的背景知識如何,您都能迅速掌握材質創建的藝術。