The Art and Science of UX Design: A Step-By-Step Guide to Designing Amazing User Experiences
暫譯: UX 設計的藝術與科學:設計驚人用戶體驗的逐步指南
Conta, Anthony
- 出版商: New Riders
- 出版日期: 2023-08-27
- 售價: $1,880
- 貴賓價: 9.5 折 $1,786
- 語言: 英文
- 頁數: 464
- 裝訂: Quality Paper - also called trade paper
- ISBN: 0138060266
- ISBN-13: 9780138060268
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相關分類:
使用者經驗 UX
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商品描述
Today, every product or service needs to delight its users--and that means delivering an outstanding user experience (UX). In this full-color guide, leading user experience designer, Anthony Conta, guides you step by step through crafting these exceptional user experiences. The Art and Science of UX Design introduces a complete human-centered design framework for success, using practical examples based on his pioneering experience in the field.
Learn to apply design thinking to understand your users' wants, needs, goals, and frustrations as you transform empathy into one of your most powerful design tools. Once you've defined the right problems, you'll master proven ideation techniques to quickly create promising solutions. You'll walk through prototyping preliminary designs, testing and refining them based on users' actual reactions, and clearly communicating all you've learned so colleagues can build what you've envisioned. Finally, you'll learn practical ways to continually iterate and improve your offerings so they stay competitive (and delightful) far into the future.
- Go in depth on how to do UX design by walking step by step through the design thinking process
- See how theories and best practices apply to real-world examples of projects and designs
- Complete exercises that take you through an entire UX design project, end to end
- Learn research techniques for how to solve a problem such as conducting surveys, user interviews, and affinity mapping
- Practice top ideation techniques, like brainstorming, sketching, and mind mapping
- See how you can bring your design ideas to life and test them with users
- Discover strategies for creating your own portfolio, using the exercises you complete with this book
"With his deep design expertise and an unwavering commitment to teaching, Anthony can bridge the worlds of UX design and education in ways few people can. I'm confident this book will prove to be an invaluable resource for anyone interested in learning both the craft and the process of UX design."
-- Professor Craig MacDonald, Pratt Institute
"Anthony is exceptionally skilled at dissecting complex problems and translating them into delightful, intuitive design solutions. He brings that same thoughtful approach to demystifying UX Design and helping others understand the core fundamentals in an approachable and engaging way."
-- Mark Sherrill, VP of Product Design
商品描述(中文翻譯)
今天,每個產品或服務都需要讓其使用者感到愉悅——這意味著必須提供卓越的使用者體驗(UX)。在這本全彩指南中,領先的使用者體驗設計師安東尼·康塔(Anthony Conta)將逐步指導您如何打造這些卓越的使用者體驗。《UX設計的藝術與科學》介紹了一個完整的人本設計框架,以實現成功,並基於他在該領域的開創性經驗提供實用範例。
學習如何應用設計思維來理解使用者的需求、期望、目標和挫折,將同理心轉化為您最強大的設計工具之一。一旦您定義了正確的問題,您將掌握經過驗證的創意技術,快速創造出有前景的解決方案。您將學習如何原型設計初步方案,根據使用者的實際反應進行測試和改進,並清晰地傳達您所學到的知識,以便同事能夠構建您所設想的內容。最後,您將學習持續迭代和改進您的產品的實用方法,以便在未來保持競爭力(並讓人愉悅)。
- 深入了解如何通過逐步走過設計思維過程來進行UX設計
- 了解理論和最佳實踐如何應用於實際項目和設計的範例
- 完成涵蓋整個UX設計項目的練習
- 學習解決問題的研究技術,例如進行調查、使用者訪談和親和圖
- 練習頂尖的創意技術,如腦力激盪、素描和心智圖
- 了解如何將您的設計理念變為現實並與使用者進行測試
- 發現創建您自己的作品集的策略,利用您在本書中完成的練習
「憑藉他深厚的設計專業知識和對教學的堅定承諾,安東尼能夠以少數人能做到的方式橋接UX設計和教育的世界。我相信這本書將成為任何有興趣學習UX設計的工藝和過程的寶貴資源。」
—— 克雷格·麥克唐納(Professor Craig MacDonald),普拉特學院
「安東尼在剖析複雜問題並將其轉化為愉悅、直觀的設計解決方案方面非常出色。他以同樣深思熟慮的方式來揭開UX設計的神秘面紗,幫助他人以易於接近和引人入勝的方式理解核心基本原則。」
—— 馬克·謝里爾(Mark Sherrill),產品設計副總裁
作者簡介
Anthony Conta's career in design began when he was four years old, thanks to the carelessness of another student at his school. His mother, Christina, was the school nurse for a K-12 school in New York City. One day, a student forgot their Game Gear in his mother's office. After a month of asking every student who came in if it was theirs and no one claiming it, she gave it to her son and opened his world.
From that day, Anthony knew he wanted to design experiences like the ones he played on that video game system (and many others). But at college, he found that coding those experiences was a lot more difficult than he expected, and he instead focused on understanding behaviors rather than understanding code.
Anthony graduated from Binghamton University with a master's degree in financial economics, a bachelor's in quantitative economics, and a bachelor's in mathematics. His first job was at a law firm, helping uncover illegal anti-competitive behavior by analyzing the economics of market sectors. Two years later, he moved to a consulting firm, where he did similar work.
Bored out of his mind suing people, Anthony pivoted back to what he loved-- games. He started his own game company, producing tabletop games with his then girlfriend (and now wife), Carrie. From concept to completion, they came up with game ideas, prototyped them, crowdfunded them via Kickstarter, and eventually published them with large game publishers such as Mattel.
Eventually, Anthony moved on to digital education and entertainment at Nickelodeon, creating interactive television episodes of Blues Clues, Bubble Guppies, and Team Umizoomi. It was there that he gained prolonged exposure to (and interest in) the concepts of user experience (UX) design.
He attended General Assembly's UX certificate program, a three-month intensive learning bootcamp, where he met fellow aspiring practitioners and grew with them as he deepened his knowledge and love for UX. From there, Anthony worked at several companies--Kaplan, Food Network, Vimeo, and Amazon--where he further developed his skillset. As of this writing, Anthony works for Amazon Music, designing digital experiences for millions of customers.
In his spare time, Anthony still educates those who come after him. He writes on Medium, he teaches at several colleges, and he mentors through various services. You can find him in a lot of places--feel free to reach out and say hi!
作者簡介(中文翻譯)
安東尼·康塔(Anthony Conta)的設計生涯始於他四歲的時候,這要歸功於他學校另一位學生的粗心大意。他的母親克里斯蒂娜(Christina)是紐約市一所K-12學校的校護。一天,一名學生把自己的Game Gear忘在了他母親的辦公室。經過一個月的詢問,每位進來的學生是否是他們的,但沒有人認領,於是她把它給了她的兒子,打開了他的世界。
從那天起,安東尼就知道他想設計像他在那個遊戲系統(以及許多其他系統)上玩的體驗。然而在大學裡,他發現編寫這些體驗的程式碼比他預期的要困難得多,因此他專注於理解行為,而不是理解程式碼。
安東尼畢業於賓漢頓大學,獲得金融經濟學碩士學位、定量經濟學學士學位和數學學士學位。他的第一份工作是在一家律師事務所,通過分析市場部門的經濟學來幫助揭露非法的反競爭行為。兩年後,他轉到一家顧問公司,做類似的工作。
安東尼對起訴人感到厭倦,於是他回到了自己熱愛的事物——遊戲。他創辦了自己的遊戲公司,與當時的女友(現在的妻子)凱莉(Carrie)一起製作桌上遊戲。從概念到完成,他們提出遊戲點子,製作原型,通過Kickstarter進行群眾募資,最終與大型遊戲出版商如美泰(Mattel)合作發行。
最終,安東尼轉向數位教育和娛樂,加入了尼克國際兒童頻道(Nickelodeon),創作《藍色線索》(Blues Clues)、《泡泡小魚》(Bubble Guppies)和《團隊小宇宙》(Team Umizoomi)的互動電視劇集。在那裡,他對用戶體驗(UX)設計的概念有了更長時間的接觸和興趣。
他參加了General Assembly的UX證書課程,這是一個為期三個月的密集學習訓練營,在那裡他遇到了其他有志於此的從業者,並與他們一起成長,深化了對UX的知識和熱愛。從那裡,安東尼在幾家公司工作過——Kaplan、Food Network、Vimeo和Amazon——進一步發展了他的技能。截至目前,安東尼在Amazon Music工作,為數百萬客戶設計數位體驗。
在空閒時間,安東尼仍然在教育後來者。他在Medium上寫作,並在幾所大學教授課程,還通過各種服務進行指導。你可以在很多地方找到他——隨時可以聯繫他並打招呼!