A Practical Guide to Testing Object-Oriented Software (Paperback) (物件導向軟體測試實用指南)
John D. McGregor, David A. Sykes
- 出版商: Addison Wesley
- 出版日期: 2001-03-15
- 定價: $1,575
- 售價: 8.0 折 $1,260
- 語言: 英文
- 頁數: 416
- 裝訂: Paperback
- ISBN: 0201325640
- ISBN-13: 9780201325645
-
相關分類:
Object-oriented
立即出貨(限量) (庫存=8)
買這商品的人也買了...
-
$680$578 -
$1,840$1,748 -
$1,425Lessons Learned in Software Testing (Paperback)
-
$1,320Applying Use Cases: A Practical Guide, 2/e (Paperback)
-
$1,560$1,482 -
$749Disappearing Cryptography, 2/e
-
$760$600 -
$590$466 -
$550$435 -
$720$569 -
$750$638 -
$560$476 -
$450$356 -
$860$679 -
$390$304 -
$400$340 -
$720$612 -
$480$379 -
$750$593 -
$902Computer Science Illuminated, 2/e
-
$880$695 -
$880$695 -
$660$521 -
$450$351 -
$490$387
相關主題
商品描述
Description
A start-to-finish methodology for testing object-oriented software: What, why, how, who, and when!
- Understanding the unique challenges of testing object-oriented software.
- Establishing test priorities, choosing approaches, developing test software, and more.
- Includes a beginning-to-end case study.
John D. McGregor is an internationally recognized software testing consultant currently affiliated with Clemson University in South Carolina, where he leads a team of researchers investigating state-of-the-art object-oriented software test methods. David A. Sykes is an independent consultant specializing in object-oriented testing.
Table Of Contents
1. Introduction.What Software Testing Is and Isn't.
What Is Different about Testing Object-Oriented Software?
Overview of Our Testing Approach.
Test Often.
Test Enough.
The Testing Perspective.
Organization of This Book.
Conventions Used in This Book.
A Continuing Example — Brickles.
Brickles Physics.
Game Environment.
2. The Testing Perspective.
Object-Oriented Concepts.
Message.
Interface.
Class.
Inheritance.
Polymorphism.
Development Products.
Design Models.
Source Code.
Summary.
3. Planning for Testing.
A Testing Process Overview.
Risk Analysis — A Tool for Testing.
Risk Analysis.
A Testing Process.
Dimensions of Software Testing.
Who Performs Testing?
Which Pieces Are Tested?
When is Testing Performed?
How Is Testing Performed?
How Much Testing Is Adequate?
Roles in the Testing Process.
A Detailed Set of Test Activities.
Class Tester.
Integration Tester.
System Tester.
Test Manager.
Planning Activities.
Estimation.
A Process for Testing Brickles.
Document Templates.
Test Metrics.
Summary.
4. Testing Analysis and Design Models.
Place in the Development Process.
The Basics of Guided Inspection.
Organization of the Guided Inspection Activity.
Individual Inspection.
Preparing for the Inspection.
Realistic Models.
Selecting Test Cases for the Inspection.
Creating Test Cases .
Completing Checklists.
The Interactive Inspection Session.
Testing Specific Types of Models.
Analysis Models.
Design Models.
Testing Again.
Testing Models for Additional Qualities.
Summary.
Addendum: A Process Definition for Guided Inspection.
Detailed Step Descriptions.
Roles in the Process.
5. Class Testing Basics.
Dimensions of Class Testing.
Constructing Test Cases.
Constructing a Test Driver.
Tester Class Design.
Summary.
6. Testing Interactions.
Specifying Interactions.
Testing Object Interactions.
Testing Collaborator Classes.
The Interaction between Testing and Design Approach.
Sampling Test Cases.
Adequacy Criteria for OATS.
Another Example.
Another Application of OATS.
Testing Off-the-Shelf Components.
Protocol Testing.
Test Patterns.
Specific Example.
Testing Exceptions.
Summary.
7. Testing Class Hierarchies.
Subclass Test Requirements.
Hierarchical, Incremental Testing.
Organizing Testing Software.
Testing Abstract Classes.
Summary.
8. Testing Distributed Objects.
Computational Models.
Parallel.
Networked.
Distributed.
Basic Differences.
Additional Infrastructure.
Partial Failures.
Time Outs.
Dynamic Nature of the Structure.
Threads.
Path Testing in Distributed Systems.
Life Cycle Testing.
Models of Distribution.
Standard Models of Distribution.
Comparisons and Implications.
A Generic Distributed Component Model.
Local and Remote Interfaces.
Specifying Distributed Objects.
Traditional Pre/Post-Conditions and Invariants.
Temporal Logic.
Eventually(a).
Until(a,b).
Always.
A Test Environment.
Interaction Testing.
Test Cases.
Model-specific tests.
Infrastructure Tests.
Logic-Specific Test Cases.
The Ultimate Distributed System — The Internet.
Life Cycle Testing of Internet Applications.
What Haven't We Said?
Summary.
9. Testing Systems.
Test Suspension Criteria and Resumption Requirements.
Complementary Strategies for Selecting Test Cases.
ODC.
Use Cases as Sources of Test Cases.
Using Scenarios to Construct Test Cases.
The Expected Results Section of a Test Case.
Brickles.
Testing Incremental Projects.
Testing Multiple Representations.
What Needs to Be Tested.
Testing for Qualitative System Attributes.
Testing the System Deployment.
Testing After Deployment.
Testing Environment Interactions.
Test System Security.
Types of Testing.
Life Cycle Testing.
Performance Testing.
Testing Different Types of Systems.
Embedded Systems.
Multi-Tiered Systems.
Distributed Systems.
Measuring Test Coverage.
When Is Coverage Measured?
When Is Coverage Used?
ODC
More Examples.
Summary.
10. Components, Frameworks, and Product Lines.
Testing Components vs. Objects.
Component Test Processes.
Test Cases Based on Interfaces.
Case Study — A GameBoard Component.
Frameworks.
Framework Testing Processes.
Inspecting a Framework.
Structuring Test Cases to Support a Framework.
Product Lines.
Testing at the Technical Management Level.
Testing at the Software Engineering Level.
Testing in a Product Line Project.
Future.
Summary.
11. Conclusion.
Organization and Process.
Data.
Standards.
Software Infrastructure.
Techniques.
Risks.
Brickles.
Finally.
Bibliography.
Index. 0201325640T04062001
商品描述(中文翻譯)
描述
這本書提供了一個從頭到尾的測試面向方法論,用於測試面向對象的軟件:什麼、為什麼、如何、誰以及何時測試!理解測試面向對象軟件的獨特挑戰。確定測試優先順序,選擇方法,開發測試軟件等。包括一個從頭到尾的案例研究。儘管開發人員和IT組織越來越認識到軟件測試的重要性,但很少有人知道如何進行 - 尤其是在測試高級面向對象的軟件系統時。在這本書中,兩位領先的面向對象測試研究人員和顧問概述了一個從頭到尾的測試方法論:測試什麼,為什麼測試它,如何測試它,誰應該進行測試,以及何時進行測試。該書圍繞任務導向組織,包括測試模型;測試組件、系統和子系統;以及測試計劃。作者們回顧了與面向對象軟件測試相關的獨特挑戰,提供了測試優先順序的實用見解,介紹了每種主要的測試技術,並逐步指導如何應用它們。他們回顧了自定義測試軟件的開發,並演示了如何加強測試與開發過程的聯繫。特點包括詳細的面向對象測試常見問題解答和一個連接所有面向對象測試階段和元素的案例研究。適用於每一位IT經理、項目經理、軟件開發人員和工程師,以及任何關心軟件質量測量的專業人士。
目錄
1. 簡介
誰應該閱讀本書?
軟件測試的定義和非定義。
測試面向對象軟件的不同之處。
我們測試方法的概述。
早期測試。
經常測試。
足夠的測試。
測試的觀點。
本書的組織。
本書中使用的約定。
一個連續的例子 - Brickles。
基本的Brickles組件。
Brickles物理。
遊戲環境。
2. 測試的觀點
測試的觀點。
面向對象的概念。
對象。
消息。
接口。
類。
繼承。
多態。
3. 測試計劃
開發過程概述。
測試過程概述。
風險分析 - 測試的工具。
風險。
風險分析。
測試過程。
計劃問題。
軟件測試的維度。
誰執行測試?
哪些部分進行測試?
何時進行測試?
如何進行測試?
多少測試是足夠的?
測試過程中的角色。
詳細的測試活動集合。