3D User Interfaces : Theory and Practice (Hardcover) (3D 使用者介面:理論與實務)

Doug A. Bowman, Ernst Kruijff, Joseph J. LaViola Jr., Ivan Poupyrev

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Description:

  Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book:

“What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.”

—Jim Foley
“At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.”

—Andy van Dam
“Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.”

—Ben Shneiderman

As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs.

Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise.

Coverage includes:

  • The psychology and human factors of various 3D interaction tasks
  • Different approaches for evaluating 3D UIs
  • Results from empirical studies of 3D interaction techniques
  • Principles for choosing appropriate input and output devices for 3D systems
  • Details and tips on implementing common 3D interaction techniques
  • Guidelines for selecting the most effective interaction techniques for common 3D tasks
  • Case studies of 3D UIs in real-world applications

To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

 

Table of Contents:

 

Foreword.

Preface.

I. FOUNDATIONS OF 3D USER INTERFACES.1. Introduction to 3D User Interfaces.

What Are 3D User Interfaces?

Why 3D User Interfaces?

Terminology.

Application Areas.

Conclusion.

2. 3D User Interfaces: History and Roadmap.

History of 3D UIs.

Roadmap to 3D UIs.

Scope of This Book.

Conclusion.

II. Hardware Technologies for 3D User Interfaces.

3. 3D User Interface Output Hardware.

Introduction.

Visual Displays.

Auditory Displays.

Haptic Displays.

Design Guidelines: Choosing Output Devices for 3D User Interfaces.

Conclusion.

4. 3D User Interface Input Hardware.

Introduction.

Desktop Input Devices.

Tracking Devices.

3D Mice.

Special-Purpose Input Devices.

Direct Human Input.

Home-Brewed Input Devices.

Choosing Input Devices for 3D Interfaces.

III. 3D INTERACTION TECHNIQUES.5. Selection and Manipulation.

Introduction.

3D Manipulation Tasks.

Manipulation Techniques and Input Devices.

Interaction Techniques for 3D Manipulation.

Design Guidelines.

6. Travel.

Introduction.

3D Travel Tasks.

Travel Techniques.

Design Guidelines.

7. Wayfinding.

Introduction.

Theoretical Foundations.

User-Centered Wayfinding Support.

Environment-Centered Wayfinding Support.

Evaluating Wayfinding Aids.

Design Guidelines.

Conclusion.

8. System Control.

Introduction.

Classification.

Graphical Menus.

Voice Commands.

Gestural Commands.

Tools.

Multimodal System Control Techniques.

Design Guidelines.

Case Study: Mixing System Control Methods.

8.10. Conclusion.

9. Symbolic Input.

Introduction.

Symbolic Input Tasks.

Symbolic Input Techniques.

Design Guidelines.

Beyond Text and Number Entry.

IV. DESIGNING AND DEVELOPING 3D USER INTERFACES.10. Strategies for Designing and Developing 3D User Interfaces.

Introduction.

Designing for Humans.

Inventing 3D User Interfaces.

Design Guidelines.

11. Evaluation of 3D User Interfaces.

Introduction.

Background.

Evaluation Metrics for 3D Interfaces.

Distinctive Characteristics of 3D Interface Evaluation.

Classification of 3D Evaluation Methods.

Two Multimethod Approaches.

Guidelines for 3D Interface Evaluation.

V. THE FUTURE OF 3D USER INTERFACES.12. Beyond Virtual: 3D User Interfaces for the Real World.

Introduction.

AR Interfaces as 3D Data Browsers.

3D Augmented Reality Interfaces.

Augmented Surfaces and Tangible Interfaces.

Tangible AR Interfaces.

Agents in AR.

Transitional AR-VR Interfaces.

Conclusion.

13. The Future of 3D User Interfaces.

Questions about 3D UI Technology.

Questions about 3D Interaction Techniques.

Questions about 3D UI Design and Development.

Questions about 3D UI Evaluation.

Million-Dollar Questions.

Appendix A: Quick Reference Guide to 3D User Interface Mathematics.

Scalars.

Vectors.

Points.

Matrices.

Quaternions.

Bibliography.Index.

 

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商品描述(中文翻譯)

描述:

 以下是三位電腦圖形和人機互動領域的先驅對這本書的評價:

“這是一部令人驚嘆的作品,應有盡有,全面、百科全書般的權威性。”



—Jim Foley


“終於有一本關於這個重要的新興領域的書籍了。對於對3D使用者介面感興趣的從業者、研究人員和學生來說,這將是一本不可或缺的參考書。”



—Andy van Dam


“終於有一本能夠將3D圖形的夢想與以使用者為中心的介面設計現實相結合的書籍了。這是一本經過深思熟慮且實用的研究人員和產品開發者指南。全面的評論,優秀的例子。”



—Ben Shneiderman

隨著3D技術在各種應用領域的普及,其成功應用將需要設計良好的使用者介面(UI)。具體而言,軟體和硬體開發人員需要了解與3D環境特有的互動原則和技術。當然,這種理解是建立在對2D UI的可用性經驗之上的。但它也涉及到新的獨特挑戰和機會。《3D使用者介面》討論了所有相關的互動方面,並通過實例和指南提供了最新的3D UI理論和實踐的單一來源。

許多人已經在計算機輔助設計、放射治療、手術模擬、數據可視化和虛擬現實娛樂中看到了3D UI。下一代電腦遊戲、移動設備和桌面應用程序也將具備3D互動功能。本書的作者們都是3D UI領域研究和開發的前沿人物,他們展示了如何製作可用的3D應用程序,並實現其巨大的潛力。

內容包括:


  • 各種3D互動任務的心理學和人因學

  • 評估3D UI的不同方法

  • 3D互動技術的實證研究結果

  • 選擇適合3D系統的輸入和輸出設備的原則

  • 實現常見3D互動技術的細節和技巧

  • 選擇常見3D任務的最有效互動技術的指南

  • 真實應用中的3D UI案例研究

為了幫助您跟上這個快速發展的領域,本書的網站www.3dui.org將提供最新的3D UI研究和應用的信息和鏈接。

 

目錄:



 

前言。

前言。

I. 3D使用者介面基礎。1. 3D使用者介面簡介。


什麼是3D使用者介面?

為什麼需要3D使用者介面?

術語。

應用領域。

結論。


2. 3D使用者介面:歷史和路線圖。


3D使用者介面的歷史。

3D使用者介面的路線圖。

本書的範圍。

結論。


II. 3D使用者介面的硬體技術。

3. 3D使用者介面輸出硬體。


簡介。

視覺顯示。

聽覺顯示。

觸覺顯示。

設計指南:選擇3D使用者介面的輸出設備。

結論。


4. 3D使用者介面輸入硬體。


簡介。

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