Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity (Paperback)
Christopher Griffith
- 出版商: Focal Press
- 出版日期: 2009-09-22
- 定價: $1,500
- 售價: 5.0 折 $750
- 語言: 英文
- 頁數: 352
- 裝訂: Paperback
- ISBN: 024081178X
- ISBN-13: 9780240811789
立即出貨(限量) (庫存=2)
買這商品的人也買了...
-
$720$562 -
$880$695 -
$1,080CMMI: Guidelines for Process Integration and Product Improvement, 2/e
-
$1,200$948 -
$1,200$1,020 -
$490$382 -
$520$442 -
$1,584OpenGL ES 2.0 Programming Guide (Paperback)
-
$800$632 -
$780$616 -
$520$468 -
$1,550$1,473 -
$1,480ActionScript for Multiplayer Games and Virtual Worlds (Paperback)
-
$580$458 -
$2,010$1,910 -
$620$558 -
$820$648 -
$520$442 -
$580$493 -
$550$468 -
$530$419 -
$580$493 -
$890$757 -
$850$808 -
$450$351
相關主題
商品描述
This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry.
Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you).
The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.
*Teaches Flash users the most effective ways to leverage Flash as a game development tool. Concrete, relatable approaches to Flash game development.
* Provides sound strategies, and realistic goals for success - with REAL-WORLD examples and code included so that programmers become quickly empowered to make their own Flash games.
*Covers ALL the aspects that come into play when developing a game in Flash, including art, animation, scripting, and optimization.
Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you).
The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.
*Teaches Flash users the most effective ways to leverage Flash as a game development tool. Concrete, relatable approaches to Flash game development.
* Provides sound strategies, and realistic goals for success - with REAL-WORLD examples and code included so that programmers become quickly empowered to make their own Flash games.
*Covers ALL the aspects that come into play when developing a game in Flash, including art, animation, scripting, and optimization.
商品描述(中文翻譯)
這本書涵蓋了Flash的日常開發者所需的知識。一般的Flash開發者並沒有豪華的時間表,雇主也不一定理解可重用性的價值,也沒有資訊架構師的幫助來設計可用的體驗。這本書幫助這些熟悉C++、Java或C#的開發者轉向Flash。Griffith根據自己在遊戲開發行業中超過8年的經驗,提供了真實世界的場景。
Griffith的真實經驗帶來了以下禮物:遊戲設計模板和預先編寫的腳本,用於自動化Flash中的任務;處理遊戲中常見數學計算的類別,讓遊戲開發者了解如何建立簡單的遊戲流程;強大的遊戲調試工具(Flash遊戲的調試器很難找到,而這本書提供了相關工具)。
相關網站提供:書中遊戲示例的程式碼,包含完整的可編譯源文件;額外的程式碼片段、類別和工具;用於自動化Flash中繁瑣和重複性任務的腳本;用於計劃遊戲提案的模板遊戲設計文件,與書中所述的方式相同;提供其他有用的Flash和遊戲開發的線上資源連結。
*教導Flash使用者最有效的方式來利用Flash作為遊戲開發工具。提供具體且可關聯的Flash遊戲開發方法。
*提供實用的策略和實現成功的現實目標,包括真實世界的例子和程式碼,讓程式設計師能夠快速掌握製作自己的Flash遊戲的能力。
*涵蓋在Flash中開發遊戲時涉及的所有方面,包括藝術、動畫、腳本和優化。