Characteristics of Games (Hardcover)

George Skaff Elias, Richard Garfield, K. Robert Gutschera

  • 出版商: MIT
  • 出版日期: 2012-09-07
  • 售價: $1,850
  • 貴賓價: 9.5$1,758
  • 語言: 英文
  • 頁數: 336
  • 裝訂: Hardcover
  • ISBN: 026201713X
  • ISBN-13: 9780262017138
  • 相關分類: 遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

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商品描述

Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing. Characteristics of Games--written by three of the most prominent game designers working today--will serve as an essential reference for game designers and game players curious about the inner workings of games. It includes exercises (which can also serve as the basis for discussions) and examples chosen from a wide variety of games. There are occasional mathematical digressions, but these can be skipped with no loss of continuity. Appendixes offer supplementary material, including a brief survey of the two main branches of mathematical game theory and a descriptive listing of each game referred to in the text.

商品描述(中文翻譯)

《遊戲的特性》提供了一種理解遊戲的新方式:著重於某些特徵,包括玩家人數、規則、運氣和技巧的程度,以及獎勵/努力比率,並將這些特性作為比較和分析的基本要點。這些問題通常由遊戲玩家和設計師討論,但很少以正式的方式寫下來。這本書填補了這一空白。通過強調這些以玩家為中心的基本概念,本書提供了一個從遊戲設計師的角度進行遊戲分析的框架。本書展示了各種類型的遊戲(棋盤遊戲、紙牌遊戲、電腦遊戲和體育運動)彼此可以互相學習的內容。當今的遊戲設計師在觀察多年演變的經典遊戲時,可能會找到解決設計問題的方法。《遊戲的特性》是由當今最知名的三位遊戲設計師撰寫的,將成為遊戲設計師和對遊戲內部運作感興趣的遊戲玩家的重要參考資料。書中包含練習題(也可作為討論的基礎)和從各種遊戲中選擇的例子。偶爾會有一些數學的插曲,但可以跳過而不影響連貫性。附錄提供了補充材料,包括對數學博弈論的兩個主要分支的簡要調查,以及文中提到的每個遊戲的描述列表。