Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
暫譯: 共鳴遊戲:連結心靈、思維與日常生活的學習遊戲設計原則(約翰·D·麥克阿瑟基金會數位媒體與學習系列)

Eric Klopfer, Jason Haas, Scot Osterweil, Louisa Rosenheck

  • 出版商: MIT
  • 出版日期: 2018-07-17
  • 售價: $1,800
  • 貴賓價: 9.5$1,710
  • 語言: 英文
  • 頁數: 272
  • 裝訂: Hardcover
  • ISBN: 0262037807
  • ISBN-13: 9780262037808
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.

Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade.

Each of the games―which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students―has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context―most often the public school classroom, but also beyond the classroom.

商品描述(中文翻譯)

設計整合內容與遊戲的教育遊戲原則,並創造與學習者生活多個領域相連的學習體驗。

教育電子遊戲常常過於專注於學校課程所規定的特定學習成果,未能吸引年輕學習者。本書提出另一種方法,提供設計整合內容與遊戲的遊戲指南,並創造與學習者生活多個領域相連的學習體驗。這些遊戲並非簡單的遊戲化工作簿,而是嵌入在探索、發現和合作的長期體驗中,考慮到學習環境。Resonant Games 描述了設計提供這種更深層學習體驗的遊戲的二十個基本原則,並將其與在麻省理工學院教育遊戲研究實驗室 Education Arcade 開發的五款遊戲或遊戲集合相連結。

這些遊戲的故事各不相同,從Vanished,一款為中學生設計的替代現實遊戲,促進 STEM 職業,到Ubiquitous Bio,一系列為高中生物學生設計的休閒手機遊戲,但所有遊戲都源於這些基本假設:尊重整體學習者,作為一個完整的人,而非等待填充的空容器;尊重學習與遊戲的社交性;尊重內容與遊戲之間的深層連結;以及尊重學習情境——通常是公立學校的教室,但也包括教室之外的環境。