Designing Serious Games
暫譯: 設計嚴肅遊戲
Seif El-Nasr, Magy, Carstensdottir, Elin, John, Michael
- 出版商: MIT
- 出版日期: 2026-01-06
- 售價: $2,810
- 貴賓價: 9.5 折 $2,670
- 語言: 英文
- 頁數: 380
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 0262049988
- ISBN-13: 9780262049986
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商品描述
A comprehensive guide to the design and development process of games for impact. Serious games--or games for impact--encompass everything from educational, therapeutic, and rehabiliatory games to games for social, scientific, and cultural impact. While the field is flourishing, the practice of actually designing such games is not readily understood. Filling this gap, Designing Serious Games provides a comprehensive guide to the design and development process of this unique, interdisciplinary field. The book guides readers through a user-centric design process that includes methods to define the game's goal, understand its target audience, design accordingly, and evaluate outcomes. Featuring diverse case studies, actionable advice, and incisive interviews with transformational game practitioners and industry leaders, this practical book is an essential resource for anyone interested in designing serious games.
- Provides game design instruction tailored to the needs of serious games
- Offers step-by-step activities and guidance on concept design, preproduction, production, and post-production
- Highlights industry perspective through interviews sharing real-life insights of development practice
- Includes extensive exercises and case studies
- Suits both students and professionals
商品描述(中文翻譯)
針對影響力遊戲的設計與開發過程的全面指南。
嚴肅遊戲——或稱影響力遊戲——涵蓋了從教育、治療和復健遊戲到社會、科學和文化影響的遊戲。儘管這個領域正在蓬勃發展,但實際設計這類遊戲的實踐並不容易理解。為填補這一空白,設計嚴肅遊戲 提供了這個獨特跨學科領域的設計與開發過程的全面指南。這本書引導讀者通過以用戶為中心的設計過程,包括定義遊戲目標、了解目標受眾、相應設計以及評估結果的方法。書中包含多樣的案例研究、可行的建議,以及與變革性遊戲實踐者和行業領袖的深刻訪談,這本實用的書籍是任何對設計嚴肅遊戲感興趣的人的重要資源。- 提供針對嚴肅遊戲需求的遊戲設計指導
- 提供概念設計、前期製作、製作和後期製作的逐步活動和指導
- 通過訪談突顯行業觀點,分享開發實踐的真實見解
- 包含廣泛的練習和案例研究
- 適合學生和專業人士
作者簡介
Magy Seif El-Nasr is Professor and Department Chair of Computational Media at the University of California, Santa Cruz, where she directs the Game User Interaction and Intelligence (GUII) Lab. She has been recently appointed the UC Presidential Chair at Santa Cruz to support her work on AI literacy and innovations in AI and Education. Her research focuses on developing new methods that push the boundary of research in understanding and augmenting human experiences towards making social impact in areas of education, training, and health. Elin Carstensdottir is Assistant Professor of Computational Media at the University of California, Santa Cruz, where she directs the Interaction Dynamics (ID) Lab. Her research focuses on the development and design of research tools and games for impact, where she investigates the dynamics between interfaces, AI and user experience with a focus on interactive narrative, virtual characters and social simulation. Michael John is Associate Teaching Professor of Computational Media at the University of California, Santa Cruz, where he directs the Games and Playable Media MS Degree Program, teaching courses in game development as well as games for impact. He previously worked in the commercial industry for both entertainment games and educational games, including as a co-founder of the GlassLab educational games studio.
作者簡介(中文翻譯)
Magy Seif El-Nasr 是加州大學聖克魯斯分校計算媒體系的教授及系主任,她負責遊戲用戶互動與智能(GUII)實驗室。她最近被任命為聖克魯斯的加州大學總統講座教授,以支持她在人工智慧(AI)素養及AI與教育創新方面的工作。她的研究專注於開發新方法,推進理解和增強人類經驗的研究邊界,旨在對教育、訓練和健康等領域產生社會影響。
Elin Carstensdottir 是加州大學聖克魯斯分校計算媒體系的助理教授,她負責互動動態(ID)實驗室。她的研究專注於為影響力開發和設計研究工具及遊戲,研究界面、AI和用戶體驗之間的動態,重點在於互動敘事、虛擬角色和社會模擬。Michael John 是加州大學聖克魯斯分校計算媒體系的副教學教授,他負責遊戲與可玩媒體碩士學位課程,教授遊戲開發及影響力遊戲的課程。他曾在商業行業工作,涉及娛樂遊戲和教育遊戲,包括作為GlassLab教育遊戲工作室的共同創辦人。