Debugging Game History: A Critical Lexicon

Lowood, Henry, Guins, Raiford

  • 出版商: MIT
  • 出版日期: 2024-02-06
  • 售價: $2,300
  • 貴賓價: 9.5$2,185
  • 語言: 英文
  • 頁數: 464
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 0262551101
  • ISBN-13: 9780262551106
  • 海外代購書籍(需單獨結帳)

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商品描述

Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.

Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to "debug" the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon--from "Amusement Arcade" to "Embodiment" and "Game Art" to "Simulation" and "World Building."

Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical "takes" on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology--there is an analysis of game design, and a discussion of intellectual property--but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history.

Contributors
Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf

商品描述(中文翻譯)

這本書討論了關鍵詞的術語、詞源和歷史,為遊戲的批判性歷史研究提供了基礎。儘管遊戲研究領域蓬勃發展,但對遊戲的批判性歷史研究卻遠遠落後於其他研究領域。歷史通常是一個個事實的編年史;遊戲設計和開發、技術和遊戲玩法的基本術語很少在其歷史、詞源和概念基礎的背景下進行研究。本書試圖“除錯”遊戲史的缺陷。它提供了有關遊戲研究中關鍵概念的原創文章,按照詞典的方式排列,從“娛樂場所”到“體現”、“遊戲藝術”到“模擬”和“世界建構”。這些文章由來自各種學科的學者和從業者撰寫,包括遊戲開發、策展、媒體考古學、文化研究和技術研究。這些文章提供了一系列獨特的批判性觀點,探討了歷史主題。大多數文章從外部觀察遊戲歷史;有些深入研究遊戲和模擬的歷史,以提供電子和數字遊戲發展的背景;還有一些涉及遊戲的技術組件,如代碼和音頻。並非所有文章都是歷史或歷史詞源,其中包括遊戲設計的分析和知識產權的討論,但它們仍然引發了歷史學家思考的問題。綜合起來,這些文章為新興的遊戲歷史研究提供了基礎。

貢獻者:
Marcelo Aranda、Brooke Belisle、Caetlin Benson-Allott、Stephanie Boluk、Jennifer deWinter、J. P. Dyson、Kate Edwards、Mary Flanagan、Jacob Gaboury、William Gibbons、Raiford Guins、Erkki Huhtamo、Don Ihde、Jon Ippolito、Katherine Isbister、Mikael Jakobsson、Steven E. Jones、Jesper Juul、Eric Kaltman、Matthew G. Kirschenbaum、Carly A. Kocurek、Peter Krapp、Patrick LeMieux、Henry Lowood、Esther MacCallum-Stewart、Ken S. McAllister、Nick Monfort、David Myers、James Newman、Jenna Ng、Michael Nitsche、Laine Nooney、Hector Postigo、Jas Purewal、Reneé H. Reynolds、Judd Ethan Ruggill、Marie-Laure Ryan、Katie Salen Tekinbaş、Anastasia Salter、Mark Sample、Bobby Schweizer、John Sharp、Miguel Sicart、Rebecca Elisabeth Skinner、Melanie Swalwell、David Thomas、Samuel Tobin、Emma Witkowski、Mark J.P. Wolf

作者簡介

Henry Lowood is Curator for History of Science and Technology and for Film and Media collections at Stanford University and the coeditor of The Machinima Reader (MIT Press).

Raiford Guins is Professor of Culture and Technology at Stony Brook University and the author of Game After: A Cultural Study of Video Game Afterlife (MIT Press).

作者簡介(中文翻譯)

Henry Lowood 是斯坦福大學的科學與技術歷史以及電影和媒體收藏的館長,也是《The Machinima Reader》(麻省理工學院出版社)的共同編輯。

Raiford Guins 是紐約州立大學斯托尼布魯克分校的文化與技術教授,也是《Game After: A Cultural Study of Video Game Afterlife》(麻省理工學院出版社)的作者。